Cocos2D Developer Survey Results

On November 16, 2012, in idevblogaday, by Steffen Itterheim

For the past two weeks I’ve been running a Cocos2D Developer Survey. As of today, 236 developers started the survey and 189 finished it completely. That’s 80% despite the many questions they had to answer.

Here are the results with my observations. I started the survey also to see if I was on track with KoboldTouch, and whether certain assumptions hold true. Specifically I had a hunch that cross-platform development is only perceived to have great value or appeal. Let’s see if I was right.

Click on each image for full resolution.

Who are you?

I was very curious how many cocos2d developers consider themselves to be hobbyists and indies compared to professionals, who either work for a mobile developer or are taking on freelance jobs as one.

Almost half of those who answered the survey are hobbyists. Nearly 30% consider themselves indies who make a living making mobile games. This is great!

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Line-Drawing Game Starterkit: 50% OFF Limited Xmas Sale

On November 9, 2012, in Announcements, by Steffen Itterheim

This year’s Line-Drawing Game Starter Kit Xmas sale starts early and runs for two months until January 7th, 2013. You can have it for $49.50 instead of $99 – 50% off!

But there’s a catch: the XMAS2012 coupon code has only 100 uses! Act fast before it’s used up.

Site License! Unlimited Apps!

Royalty Free! No Attribution!

60 day money-back guarantee!

Made with the popular cocos2d-iphone game engine.
Compatible with cocos2d-iphone v1.1 and v2.0, and iOS 6.
Includes ARC enabled versions of the starterkit!

XMAS Sale – 50% off – only $49.50

Enter: XMAS2012 as coupon code.

Coupon code limited to 100 uses. Act now!

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