For one week only (until Tuesday, December 18th) CartoonSmart runs an exclusive offer for Learn Cocos2D readers:

You get 50% off on the Angry Ninjas, Wave Attack and Awesome E-Book Starter Kits Bundle!

The bundle also includes several Tutorial Videos plus free bonuses: the Isometric Pixel Art Tutorial for Photoshop, the royalty free Vector Art Collection and the first 120 pages of the interactive Cocos2D iOS Game Programming iBook.

The iOS App Development & Starter Kit Bundle normally sells for $100 but you can get it for $49.95 until Tuesday, December 18th.

This is an affiliate link – if you make a purchase I’ll receive a commission. It’ll help me pay off my new iMac (still working with a 2009 model). :)

Line-Drawing Starter Kit still 50% off

While I’m at it: my Line-Drawing Starterkit’s Xmas Sale (50% off to $49.95) still has some of the 100 coupon codes left!

I keep forgetting that if I don’t keep mentioning it, sales slow down dramatically. It’s called marketing (in my case: not doing enough of it). If you have a product that doesn’t sell as much as you expect – perhaps you need to mention it more? You would be surprised how much of a difference frequent blog posts or tweets can make.

So here you go. This new iMac is rather expensive. :)

Line-Drawing Game Starterkit: 50% OFF Limited Xmas Sale

On November 9, 2012, in Announcements, by Steffen Itterheim

This year’s Line-Drawing Game Starter Kit Xmas sale starts early and runs for two months until January 7th, 2013. You can have it for $49.50 instead of $99 – 50% off!

But there’s a catch: the XMAS2012 coupon code has only 100 uses! Act fast before it’s used up.

Site License! Unlimited Apps!

Royalty Free! No Attribution!

60 day money-back guarantee!

Made with the popular cocos2d-iphone game engine.
Compatible with cocos2d-iphone v1.1 and v2.0, and iOS 6.
Includes ARC enabled versions of the starterkit!

XMAS Sale – 50% off – only $49.50

Enter: XMAS2012 as coupon code.

Coupon code limited to 100 uses. Act now!

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The Starting Point for a Train Game with Freeform Tracks

On July 12, 2012, in idevblogaday, by Steffen Itterheim

If you ever wanted to build your own 2D top-down view train driving game, here’s … well, the things you need to consider plus a rudimentary source code example. Because a train following tracks is not as simple as it might seem, unless you restrict curves and switches to 90° angles and allow only very short cars and locomotives.

Here’s a video of my example project. Any stuttering is due to the screen recording software taking a toll on my system combined with the video playback framerate not rendering 60 fps (I assume it’s the standard 24 or 30 fps for Youtube videos). The video shows a sequence of three runs with a medium curve radius, a large curve radius and a ridiculously small curve radius. The yellow line indicates the track being followed by the axles, the purple line indicates the car chassis position (center point between axles).

Continue reading »

Get the latest versions of Kobold2D from the download page and more details in the Release Notes.

Kobold2D v1.1.1 has been updated to include the latest version of cocos2d-iphone v1.1 (beta2b) from May 3rd this year. This version supports the -ipad and -ipadhd suffixes.

Both Kobold2D v1.1.1 and v2.0.1 have been updated to include the latest Chipmunk v6.1.1 and Chipmunk SpaceManager v0.1.3. Although unfortunately SpaceManager still isn’t fully compatible with cocos2d-iphone 2.0 because it still won’t rotate the sprites.

Again both versions include an important fix for KKInput: I’ve received several reports where users complained that KKInput is missing some events. Specifically the “ThisFrame” variants were prone to never fire. This is now fixed.

Line-Drawing Game Starterkit: ARC + cocos2d v1.1 & v2.0

While I’ve been meddling with Kobold2D updates I found this to be the perfect opportunity to update the Line-Drawing Game Starterkit as well. You now get four versions of the project, two are using cocos2d-iphone v1.1 and the other two have been updated to work with cocos2d-iphone v2.0.

And each of the two cocos2d-iphone version projects allows you to choose between the ARC enabled project or the classic manual reference counting project. The included readme document explains this in greater detail. Suffice it to say you can simply choose with which to start: cocos2d v1.1 or v2.0 and either with ARC enabled or manual reference counting.

Of course I strongly recommend the cocos2d-iphone v2.0 version with ARC enabled, seeing how the old devices have an ever diminishing, probably below 15% market share.

And do use ARC, it’s really a no-brainer not to bother with reference counting anymore.

If you’re an existing customer, you should have received an update email with your download link.

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LearnCocosTV 7: Tic Tac To Lua

On March 12, 2012, in LearnCocosTV, by Steffen Itterheim

A presentation about KoboldScript with a demonstration of a Tic Tac Toe game with Scene changes and transitions. You’ll see more KoboldScript code and learn more about its key concepts in this episode.

Episode #7 – Tic Tac To Lua

• KoboldScript Demo #2
o Tic Tac Toe
o Presentation
• iDevBlogADay: Donations
• Angry Ninjas Starterkit

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Justin Dike over at CartoonSmart.com created an awesome Starter Kit for creating Sling Shot games like Angry Birds, using cocos2d-iphone.

Click on the image to view the product page with more details:


I should mention that I get a commission fee for each CartoonSmart.com sale. In other words I highly appreciate every sale because it helps me to keep this website running and to continue improving Kobold2D.

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Line-Drawing Game Starterkit Box
Beginning today until and including Dec 26th January 1st 2012 the Line-Drawing Game Starterkit is only $49,50 instead of $99,00 (50% off).

Just enter this coupon code when you make the purchase:

MERRYXMAS


Merry Xmas everyone – you deserve it! :)


PS: I’ll be practically offline until the first week in January, but I’ll make sure to have a short iDevBlogADay post ready for you on Dec 29th.

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Affiliate Products

On November 10, 2011, in , by Steffen Itterheim

I did not create the following products. But I help sell them through ads and affiliate links because they’re high quality and highly recommended. I get a commission for each sale made through these links, which in turn helps me spend more time on this website and on Kobold2D.

Paralaxer Platformer Game Kit

Paralaxer runs on iOS, Android, Windows, & Mac using the same C++ game code. Thanks to the ultra-awesome, open-source Cocos2D-X game engine, Paralaxer is a cross-platform platformer.

      

The iPhone RPG Engine

Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

Commander Cool Game Kit

This starter kit includes the complete source code of “Commander Cool” for iPhone / iPad / Mac build with Cocos2d & Box2d, extensive code documentation and video documentation (accessible online or offline) covering every beginning step to modifying the app for yourself.

      

Angry Ninjas Starter Kit

Ride the wave of success that sling shot games are seeing in the App Store and create your own popular game. All thats required is a bit of time on your part to build some fantastic levels and add your own artistic twist. We’ve done the hard part. Now you get to do the fun part!

Visit the Ray Wenderlich Store!


Learn about the APIs that were introduced in iOS 6 like Auto Layout, Collection Views, and Passbook. Over 1,500 pages of high quality content!


The Starter Kit Bundle: Full Cocos2D source code and tutorials for creating a side-scrolling space shooter game, a platformer game and a beat ‘em up game for iPhone and iPad!
Ray Wenderlich and his team provide awesome iOS Tutorials and excellent Starter Kit source code.

TexturePacker

Create sprite sheets and optimize images for your Cocos2D, Kobold2D, Corona and other game engine projects.

      

PhysicsEditor

Edit collision shapes for Box2D and Chipmunk based physics games. Supports Cocos2D, Kobold2D, Corona, and other game engines.

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