This is just a quick report that my recent efforts on Kobold2D and on other fronts seem to be paying off. I looked at the sales of my Line-Drawing Starterkit over the past couple months, and I noticed a pleasant trend:
Many thanks to all supporters and customers!
This trend is particularly encouraging because I haven’t been doing any specific, targeted marketing or advertising for the Starterkit (as you might infer from the particularly low number of sales in May & June). I did however add it to binpress in August, and they apparently did some marketing (Google Adwords, Blog/Forum comments) but so far I’ve only sold two copies through binpress.
The number of sales for October is a projection. There were 10 sales this month, and since today is “October half-time” (15th) I pessimistically projected 16 sales. Also it made the trend line look real smooth and linear.
It’s still not enough to earn a living, ie 10 sales amount to approximately $900 with all fees deducted, except tax. But I’m working on a new product to make ends meet. Something in the $49 area, something that will work for Cocos2D and Kobold2D Developers alike.
That something has
something everything to do with multiplayer game programming. I think synchronizing the game state across multiple devices should be as simple as saying:
I’d like this property to be sent to all connected devices when it changes, thank you.
That’s all you should need to do to get data synched. Assuming an already established multiplayer connection. For that there’ll be an updated version of the GameKitHelper class, too.
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