The game I coded is finally out: YETIPIPI

On December 17, 2012, in Announcements, by Steffen Itterheim

I’m really happy and excited that YETIPIPI was released today in the iOS App Store! :)

UPDATE: currently only available in german App Store due to delayed english localization.

Go grab it for $.99 (€.89) try it out and give it it’s (hopefully) deserved 5-Star review.

What’s the game about?

YETIPIPI was a contract project in collaboration with Doubleplus Digital Media Entertainment for Joscha Sauer. Joscha is one of germany’s most popular cartoonists and the mastermind behind the Nichtlustig cartoons (some of his cartoons are also available in english).

The game is inspired by one particularly famous comic strip, where a Yeti pees in a circle, leaving him (or in this case both) stranded in an unfortunate situation.

To survive, our Yeti must drink so he can pee the ice floes floating about in ever smaller pieces. You control the Yeti with the accelerometer to collect items, evade ice floes and to aim your stream of urine.

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Todays link is one that I came across recently and I believe you’ll find that very helpful. Simon Skinner (@vultuk) wrote a blog post and published the source code for his implementation of a UIScrollView-like page scrolling layer implemented with Cocos2D. It behaves similar to browsing photos in the Photo application, with snapping and bouncing and all that. See this video:

Read Simon’s article on the Debug, Design, Assemble, Play (DK101) blog and grab the source code here: Implementing Page Scrolling in Cocos2D

Add your link to the Cocos2D Linkvent Calendar

Do you have something to share with the Cocos2D community? I haven’t received enough submissions to fill all the days until Xmas, although I do have enough links to post one each day, I’d rather post a link to your website or blog post.