A preview version of cocos2d-iphone v3 has been available for a couple days now. I thought I’ll take a closer look and summarize what’s been done, what’s working and what isn’t, what’s new and what’s old but revamped.
The first thing I noticed is that the installer is downloading Chipmunk2D. Made me wonder why, so I double-checked to confirm: Chipmunk isn’t included in the archive. This means no offline installation.
I’ll explain later why Chipmunk isn’t included.
Project & File Templates
In the preview there’s only one project template. It doesn’t demo any physics features, it’s your typical “Hello World” example with buttons.
There seems to be an issue with the template where any attempt to save it to a custom location caused Xcode to crash. In fact every time the “Save File” sheet came up and I didn’t click on “Create” right away, Xcode would crash. That’s just one of the reasons why it’s still a preview.
The CCNode File Template isn’t worth mentioning at this point, it creates an empty Objective-C class and is barely different from the regular Objective-C class template at this time.