Kobold2D v1.1.1 has been updated to include the latest version of cocos2d-iphone v1.1 (beta2b) from May 3rd this year. This version supports the -ipad and -ipadhd suffixes.
Both Kobold2D v1.1.1 and v2.0.1 have been updated to include the latest Chipmunk v6.1.1 and Chipmunk SpaceManager v0.1.3. Although unfortunately SpaceManager still isn’t fully compatible with cocos2d-iphone 2.0 because it still won’t rotate the sprites.
Again both versions include an important fix for KKInput: I’ve received several reports where users complained that KKInput is missing some events. Specifically the “ThisFrame” variants were prone to never fire. This is now fixed.
Line-Drawing Game Starterkit: ARC + cocos2d v1.1 & v2.0
While I’ve been meddling with Kobold2D updates I found this to be the perfect opportunity to update the Line-Drawing Game Starterkit as well. You now get four versions of the project, two are using cocos2d-iphone v1.1 and the other two have been updated to work with cocos2d-iphone v2.0.
And each of the two cocos2d-iphone version projects allows you to choose between the ARC enabled project or the classic manual reference counting project. The included readme document explains this in greater detail. Suffice it to say you can simply choose with which to start: cocos2d v1.1 or v2.0 and either with ARC enabled or manual reference counting.
Of course I strongly recommend the cocos2d-iphone v2.0 version with ARC enabled, seeing how the old devices have an ever diminishing, probably below 15% market share.
If you’re an existing customer, you should have received an update email with your download link.
Kobold2D v1.0.2 is now available from the Kobold2D Download page!
Read the Release Notes for detailed list of changes. Most of them are minor as this is a maintenance release, but there’s a bug fix in KKInput’s gesturePanRecognizer that fixes the incorrect translation and velocity values. If you’re using the pan gesture I recommend to upgrade.
I’ve also taken the time to attempt to clarify what Kobold2D is about with this … imagram:
I’ve been reading and enjoying blah blah blah (not to be confused with blah blah blah) which prompted me to try a more visual approach. I highly recommend reading Dan Roam’s book! I’m sure you can’t draw either, but you should do it anyway. Or try Xmind.
Hmmm … have you ever noticed how many great things start or end with an x?
To put it in Apple’s words: “Taking Cocos2D to a whole new level.” I can’t brag with 200+ new features though I have a few in store that should make a big bang for no bucks!
So, here speaketh the market crier for Kobold2D. What’s new and noteworthy about this version of Kobold2D, you ask?
Built-In Gesture Recognition
Recognizing gestures has never been this easy. No (speak: zero) iOS SDK knowledge required! All gesture recognizers provided by the iOS SDK are implemented:
Tap, Double-Tap, Long-Press, Swipe, Pan, Rotation and Pinch.