Kobold2D v2.1 now available!

On February 23, 2013, in cocos2d, Kobold2D, by Steffen Itterheim

I am so very happy to … no, actually I’m relieved Kobold2D is working fine again with the latest Xcode 4.6, including iOS 6 autorotation fixes and the FIX_CATEGORY_BUG issue. Being happy is reserved for whenever I’ve added something nice to KoboldTouch.

Of course I updated cocos2d-iphone to version 2.1-rc0a (on first sight that version looks like being encoded in hexadecimal). Which meant I also had to update cocos2d-iphone-extension to whatever is the current development version – which must be somewhat above 0.21 but that’s hard to tell because there’s no reference of a version number anywhere.

Also updated Chipmunk (6.1.2) and obviously that had to be followed by updating Chimpunk (oh there it is again – my favorite typo today) SpaceManager v0.2.01.

Lastly Admob was playing hard to catch. And it has grown awfully huge, comes with several of Google’s other SDKs as well. Given the dwindling interest in ads by game developers I just pulled the plug and removed AdMob. You can still add it back in to your project according to Google’s instructions though.

That said, here’s the download link for Kobold2D v2.1. Here’s the link to the Release Notes.

I’ll make another update when cocos2d 2.1 is final. The next version is dated for “March” according to the Changelog, but that’s going to be another release candidate. I didn’t want to hold off on updating Kobold2D for the cocos2d 2.1 final version.

PS: There won’t be anymore updates to the Kobold2D v1.x branch.


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