In this episode of the Cocos2D Podcast it’s me who is being interviewed. I’m talking about Kobold2D, which is my take on keeping the Cocos2D wheel spinning. Over the past 2.5 years I learned a lot about Cocos2D, and I came across plenty of things that I feel should really be corrected. Kobold2D is that course correction towards a better overall user experience.
In this podcast you’ll learn more about the project’s goals, its history and future. I’m also giving away the download link for the Kobold2D Preview builds.
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