There hasn’t been a new Cocos2D Podcast in over 4 months.
It was about time Mohammad Azam and I recorded another one.
This time our guest was Krzysztof Zabłocki, developer of the Foldify app and contributor to cocos2d-iphone.
Among other improvements Krzysztof added stencil buffering to CCRenderTexture.
Interviews with Mobile Game Engine Developers
The Mobile Game Engines eBook is now available!
One of the interviews is with me, about Kobold2D. KoboldTouch was at the time no more than an idea.
Jason Brownlee gave me permission to share the full interview with me (PDF, 18 pages). Go on, read it!
There are of course plenty more reknown game engine developer interviews in this book. Here’s the full list of interviewees: Continue reading »
In this episode of the Cocos2D Podcast it’s me who is being interviewed. I’m talking about Kobold2D, which is my take on keeping the Cocos2D wheel spinning. Over the past 2.5 years I learned a lot about Cocos2D, and I came across plenty of things that I feel should really be corrected. Kobold2D is that course correction towards a better overall user experience.
In this podcast you’ll learn more about the project’s goals, its history and future. I’m also giving away the download link for the Kobold2D Preview builds.
A new episode of the Cocos2D Podcast is now live. This time we’re joined by Daniel Sperl, author of the Sparrow Framework Objective-C game engine for iOS which is based on the ActionScript (Flash) API design.
Note: the Sparrow website is currently reported as “possibly malware” by Safari and Google. The culprit has been removed and the site is safe to visit. Read this blog post for more info about what happened.
Daniel has a secret he shared with us even though he couldn’t really say any details until the official announcement in a few weeks. Cocos2D also gets a couple honorable (or dishonorable) mentions as we compare it with Sparrow Framework, and come to the conclusion that documentation-wise it is leaps and bounds ahead of Cocos2D.
Cocos2D Podcast: Daniel Sperl (Sparrow Framework Developer)
Previous Cocos2D Podcast: Marketing your App
I forgot to blog about the previous Cocos2D Podcast in which Azam and I talk about marketing your iPhone app.
Cocos2D Podcast: Marketing your iPhone App
Unrelated but important: Steve Jobs resigns
In case you haven’t heard, Steve Jobs has resigned as CEO of Apple on August 24th, 2011. Here’s Steve’s (short and to the point) letter to the Board of Directors. Tim Cook was named as his successor. Read the press release.
I never really cared for who’s boss of a big company, just enough to get the ridicule. But Steve Jobs leaving .. I can’t help but feel sad.
I believe this is for one reason in particular: very, very few CEOs actually have a vision and follow it through. Or have the (will)power to follow it through without being bent or influenced through challenges and oppositions by corporate and outside politics. Steve was able to retain all of the drive, dedication and willpower that you have when you just start out as a company or individual trying to make a really great product that you believe in and want to be proud of.
Most large companies are simply unable to create such products because too many people work on each product, and there’s lots of money and risk involved in the process which, more often than not, turns potentially great companies into conservative, boring companies making lackluster products, following consumer trends. Apple under Steve Jobs has been the exception. Steve has repeatedly anticipated consumer trends, even created them through the power that is the Apple brand.
The really, really sad part however is what hasn’t been said. Steve being unable to meet his duties paints a grim outlook on his health. Not mentioning his health in his letter and Apple’s press release even more so. I just wish for him that it’s not as bad as one can imagine it to be if it forces someone of Steve’s caliber to resign from his position. Good luck and all the best, Steve!
The latest episode of the Cocos2D Podcast has a special guest: Nate Weiss, developer of the commercial iPhone (RPG) Game Kit.
Nate is one of the most enthusiastic game developers I know, his true love being RPG games. When not making games he loves to help others learn game development and makes a living off of that.
And he does all that from the confines of his floating apartment: he lives on a boat!
To top all that the Cocos2D Podcast now has an intro music provided by Marco Neumann aka @marcotronic. Thanks Marco, rock on!
Cocos2D Podcast: Nathanael Weiss (iPhone Game Kit Developer)
PS: I actually forgot to publish this post after I was done writing it. It was sitting here as draft for a week. I’m sorry for the delay!
The latest episode of the Cocos2D Podcast is out!
This time Azam and I talk about the options you have to earn additional revenue from or with your apps, using iAd ads, In-App Purchases, selling your source code and other ideas.
Cocos2D Podcast: Earning Additional Revenue
You might also want to read my blog post How to make over $18,000 in six months selling source code about the financial success of my Line-Drawing Starterkit. By the way, I’ll be releasing a new game kit in autumn. More details in the coming weeks.
The latest Cocos2D Podcast has been out for a few days and I totally forgot to post it!
Mohammad Azam and I talked with Michael Daley, author of the Learning iOS Game Programming book and one half of the 71Squared development team. You know, the guys who made Particle Designer and Glyph Designer.
This episode of the Cocos2D Podcast with Mohammad Azam and myself has a very special guest: Ray Wenderlich.
Does he need any introduction? I guess not but on the off-chance that you’ve managed to have an interest in Cocos2D but haven’t heard of Ray’s Cocos2D tutorials, you should check them out.
In this episode of the Cocos2D Podcast Mohammad Azam and I talked with Andreas Löw, developer of TexturePacker & PhysicsEditor, about his products and the game that he is developing, among other things.