What goes into a game engine? A long list.

On June 17, 2013, in Kobold Kit, by Steffen Itterheim

Cocos2D is a rendering engine. Note the emphasis. 90% of what it does is draw stuff onto the screen and animate it. It adds some input processing and scheduling and the rest is up to you.

A game engine is to cocos2d what cocos2d is to OpenGL. The list of things I want in an actual game engine is long.

The iOS mobile platform has advanced far enough that a pure rendering engine just isn’t that much of a help anymore. We’re effectively moving back towards where we were back in 2008 if we don’t start pushing the boundaries, hard.

Here are some ideas I have for and would like to see in a 2D game engine, in no particular order. It is not a feature list for Kobold Kit, but it does reflect what I want to make possible with / encourage for Kobold Kit.

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In Newsflashes, link to articles that I found insightful. This one about Kickstarter Stats & Analysis was very insightful. They analyzed almost all Kickstarter projects, including the many hard to find ones (because they failed and it seems Kickstarter doesn’t want you to find those).

The result is the astounding infographic at the end of this text, but do read the article also to put things into context.

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