Nikita Gazarov is the developer of Chopper Defense HD for iPad, a fast-paced Tower Defense meets Arcade game … type of game. Hard to describe, better see for yourself:
For the Linkvent Calendar he wrote two articles about gameplay usability. In his first post Virtual Controls Usability he describes the dual-stick implementation he used in Chopper Defense, and what the problems and solutions to that were. In his second post he goes into detail about The Sins of Accelerometer Controls, as experienced in games like Fly Effect Real 3D while Tilt to Live does almost everything correctly.
I very much enjoy the learning process, the pushing of boundaries (mine and yours and that of technology), having the freedom to pursue whatever is on my mind, to boldly program what no one has programmed before, and to write about what I've learned. Help me help you by browsing the products in the Learn Cocos2D Store.
I'm Steffen Itterheim, author of Learn SpriteBuilder and the (not outdated) Learn Cocos2D book series.
I started my game industry career in 1999 creating Gameboy titles as designer, followed by working as software engineer on RTS/RPG series SpellForce and BattleForge for a studio that was acquired by EA in 2006.
Since 2010 I'm a freelance developer, specialising on 2D game development for mobile.
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The iOS Action RPG Engine
Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package. More Affiliate Products …