#import "CCTouchDelegateProtocol.h"
Inherited by CCLayer.
Public Member Functions | |
(BOOL) | - ccTouchBegan:withEvent: |
Using this type of delegate results in two benefits: 1. You don't need to deal with NSSets, the dispatcher does the job of splitting them. You get exactly one UITouch per call. 2. You can *claim* a UITouch by returning YES in ccTouchBegan. Updates of claimed touches are sent only to the delegate(s) that claimed them. So if you get a move/ ended/cancelled update you're sure it's your touch. This frees you from doing a lot of checks when doing multi-touch.
(The name TargetedTouchDelegate relates to updates "targeting" their specific handler, without bothering the other handlers.)
- (BOOL) ccTouchBegan: | (UITouch *) | touch | ||
withEvent: | (UIEvent *) | event | ||
Return YES to claim the touch.