#import "CCAtlasNode.h"
Inherits CCNode, CCRGBAProtocol-p, and CCTextureProtocol-p.
Inherited by CCLabelAtlas, and CCTileMapAtlas.
Public Member Functions | |
(id) | - initWithTileFile:tileWidth:tileHeight:itemsToRender: |
(void) | - updateAtlasValues |
Static Public Member Functions | |
(id) | + atlasWithTileFile:tileWidth:tileHeight:itemsToRender: |
Properties | |
ccBlendFunc | blendFunc |
ccColor3B | color |
GLubyte | opacity |
CCTextureAtlas * | textureAtlas |
CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol
It knows how to render a TextureAtlas object. If you are going to render a TextureAtlas consider subclassing CCAtlasNode (or a subclass of CCAtlasNode)
All features from CCNode are valid, plus the following features:
+ (id) atlasWithTileFile: | (NSString *) | tile | ||
tileWidth: | (int) | w | ||
tileHeight: | (int) | h | ||
itemsToRender: | (int) | c | ||
creates a CCAtlasNode with an Atlas file the width and height of each item measured in points and the quantity of items to render
- (id) initWithTileFile: | (NSString *) | tile | ||
tileWidth: | (int) | w | ||
tileHeight: | (int) | h | ||
itemsToRender: | (int) | c | ||
initializes an CCAtlasNode with an Atlas file the width and height of each item measured in points and the quantity of items to render
- (void) updateAtlasValues |
updates the Atlas (indexed vertex array). Shall be overriden in subclasses
- (ccBlendFunc) blendFunc [read, write, assign] |
conforms to CCTextureProtocol protocol
- (ccColor3B) color [read, write, assign] |
conforms to CCRGBAProtocol protocol
- (GLubyte) opacity [read, write, assign] |
conforms to CCRGBAProtocol protocol
- (CCTextureAtlas*) textureAtlas [read, write, retain] |
conforms to CCTextureProtocol protocol