Public Member Functions | Static Public Member Functions | Properties

CCAtlasNode Class Reference

#import "CCAtlasNode.h"

Inherits CCNode, CCRGBAProtocol-p, and CCTextureProtocol-p.

Inherited by CCLabelAtlas, and CCTileMapAtlas.

Collaboration diagram for CCAtlasNode:
[legend]

List of all members.

Public Member Functions

(id) - initWithTileFile:tileWidth:tileHeight:itemsToRender:
(void) - updateAtlasValues

Static Public Member Functions

(id) + atlasWithTileFile:tileWidth:tileHeight:itemsToRender:

Properties

ccBlendFunc blendFunc
ccColor3B color
GLubyte opacity
CCTextureAtlastextureAtlas

Detailed Description

CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol

It knows how to render a TextureAtlas object. If you are going to render a TextureAtlas consider subclassing CCAtlasNode (or a subclass of CCAtlasNode)

All features from CCNode are valid, plus the following features:


Member Function Documentation

+ (id) atlasWithTileFile: (NSString *)  tile
tileWidth: (int)  w
tileHeight: (int)  h
itemsToRender: (int)  c 

creates a CCAtlasNode with an Atlas file the width and height of each item measured in points and the quantity of items to render

- (id) initWithTileFile: (NSString *)  tile
tileWidth: (int)  w
tileHeight: (int)  h
itemsToRender: (int)  c 

initializes an CCAtlasNode with an Atlas file the width and height of each item measured in points and the quantity of items to render

- (void) updateAtlasValues  

updates the Atlas (indexed vertex array). Shall be overriden in subclasses


Property Documentation

- (ccBlendFunc) blendFunc [read, write, assign]

conforms to CCTextureProtocol protocol

- (ccColor3B) color [read, write, assign]

conforms to CCRGBAProtocol protocol

- (GLubyte) opacity [read, write, assign]

conforms to CCRGBAProtocol protocol

- (CCTextureAtlas*) textureAtlas [read, write, retain]

conforms to CCTextureProtocol protocol


The documentation for this class was generated from the following file: