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The Impact Of Sprite Kit On The Economy

On June 27, 2013, in idevblogaday, by Steffen Itterheim

Looking for a Sprite Kit Game Engine? Check out Kobold Kit!

Two weeks ago I blogged about Why Apple Created Sprite Kit and What It Means For Cocos2D.

Two weeks since WWDC 2013 is also a good time to take a first look at the impact of Sprite Kit on the economy. Everything and everyone seems to be in turmoil right now as far as 2D game development for iOS and related tools and services is concerned.

To understand the impact of Sprite Kit, let’s first look at Kobold Touch for which I have actual data to back up my impressions.

KoboldTouch Signup Rate - Bummer!

I have been taking notes of the exact days new KoboldTouch users signed up in an Excel sheet. I found it entertaining and thought that maybe some day I will have a use for it.

That day has come. I can present you the KT sign up rate from post-WWDC dates June 10th to 24th with the sign-up rate of the same two-week span in the preceding months:

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Tagged with: attitude • business • cocos2d • cocos2d-iphone • cocos2d-x • community • Competition • customer • economy • game development • iOS • Kobold • kobold kit • koboldkit • KoboldTouch • money • signup • Sprite Kit • SpriteKit • turmoil • wwdc 

About Me 

I'm Steffen Itterheim, author of Learn SpriteBuilder and the (not outdated) Learn Cocos2D book series.

I started my game industry career in 1999 creating Gameboy titles as designer, followed by working as software engineer on RTS/RPG series SpellForce and BattleForge for a studio that was acquired by EA in 2006.

Since 2010 I'm a freelance developer, specialising on 2D game development for mobile.

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© 2010-2012 Steffen Itterheim. All Rights Reserved. Cocos2D is a registered trademark of Ricardo Quesada. All other trademarks are the property of their respective owners. Steffen Itterheim is not affiliated with or endorsed by Ricardo Quesada or Zynga.
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