Looking for a Sprite Kit Game Engine? Check out Kobold Kit!
Two weeks ago I blogged about Why Apple Created Sprite Kit and What It Means For Cocos2D.
Two weeks since WWDC 2013 is also a good time to take a first look at the impact of Sprite Kit on the economy. Everything and everyone seems to be in turmoil right now as far as 2D game development for iOS and related tools and services is concerned.
To understand the impact of Sprite Kit, let’s first look at Kobold Touch for which I have actual data to back up my impressions.
KoboldTouch Signup Rate - Bummer!
I have been taking notes of the exact days new KoboldTouch users signed up in an Excel sheet. I found it entertaining and thought that maybe some day I will have a use for it.
That day has come. I can present you the KT sign up rate from post-WWDC dates June 10th to 24th with the sign-up rate of the same two-week span in the preceding months: Continue reading »
KoboldTouch has been on sale for exactly 5 months (released: Nov 1st, 2012). Time for a “numbers post”.
Let’s start with new user signup rates and popular pricing plans before I get to reveal actual and projected revenues.
New User Signup Rate
With a build-up of anticipation, the first month is always noticably on the positive side. If you ignore that first month, you’ll notice that signup rate has been very steady from December through February when it suddenly doubled in March.
This chart shows the number of new users who signed up to any of the pricing plans, with refunds already deducted:
The actual “new user” numbers (not including refunds) for each month are:
- Nov 12: 44
- Dec 12: 15
- Jan 13: 15
- Feb 13: 16
- Mar 13: 33
I believe the reason for the influx of new users in March is two-fold: first I introduced the 1-Month billing plan in Mid-February. And around the same time frame I started hosting the KoboldTouch documentation and KoboldTouch Sales Pitch on www.koboldtouch.com. Continue reading »