The game I worked on called YETIPEE is now available worldwide in the App Store. YETIPEE is the english version of YETIPIPI.
Previously it was only available to german users. Now you have no more excuses - get the game!
If you’re interested to learn more about the technical details of this game, check out the YETIPIPI postmortem.
I’m really happy and excited that YETIPIPI was released today in the iOS App Store!
UPDATE: currently only available in german App Store due to delayed english localization.
Go grab it for $.99 (€.89) try it out and give it it’s (hopefully) deserved 5-Star review.
What’s the game about?
YETIPIPI was a contract project in collaboration with Doubleplus Digital Media Entertainment for Joscha Sauer. Joscha is one of germany’s most popular cartoonists and the mastermind behind the Nichtlustig cartoons (some of his cartoons are also available in english).
The game is inspired by one particularly famous comic strip, where a Yeti pees in a circle, leaving him (or in this case both) stranded in an unfortunate situation.
To survive, our Yeti must drink so he can pee the ice floes floating about in ever smaller pieces. You control the Yeti with the accelerometer to collect items, evade ice floes and to aim your stream of urine. Continue reading »
Today’s Linkvent Calendar entry comes from David Sutoyo. His second Cocos2D game, Balloon Ride, was published on the App Store on Dec 1st. David took some time to write a postmortem about making Balloon Ride. He starts out by saying that programming in Objective-C is hard, game design is even harder but marketing is the hardest part. However, he concludes that the overall design process is fun and he is now toying with the idea of using Corona because programming in Lua is simpler than Objective-C.
David also wrote a mini-postmortem about his first Cocos2D game Memory Flash.
Watch the Balloon Ride gameplay video:
December 1st, 2010.
It’s the time of year again where we all get in the mood for gifting and loving and caring and, oh well, that kind of crap. On the bright side, it does mark the beginning of 25 exciting days, each packed and gift-wrapped with a brand new link of interest for Cocos2D developers. Now that’s the spirit!
Attraxxion Postmortem
And the first link comes from John Talarico, co-founder of Runaway Creations, Inc. He posted a two-part Postmortem about their first Cocos2D based game Attraxxion (App Store: full version / free lite version) following the regular What Went Right and What Went Wrong convention of postmortems.
Attraxxion is a physics puzzle game that involves gravity, shooting masses at the proper angle towards the sun so that eventually a solar system forms and is able to harbor alien life. The game has been in development for 7 months by a team who didn’t have any previous Mac development experience but they have extensive experience developing software in general.
Attraxxion Postmortem, Part 1
Attraxxion Postmortem, Part 2
Add your link to the Cocos2D Linkvent Calendar
Do you have something to share with the Cocos2D community? I haven’t received enough submissions to fill all the days until Xmas, although I do have enough links to post one each day, I’d rather post a link to your website or blog post.
You may have heard about the Appvent Calendar by Blacksmith Games, creators of Floop and Plushed. From that idea emerged the popular Free App A Day website.
I thought, maybe I can take this idea and transform it into something slightly different: the Cocos2D Linkvent Calendar 2010. The idea being that I publish a blog post every day in December 2010 - you know, the month that ends after 24 days in that culminating event that will crash the App Store and end humanity’s existence. Or so I’ve heard. Each blog post will link to your website, blog post, tutorial, product, open source project or whatever else that might be of interest specifically to Cocos2D for iPhone developers, as long as it is “your thing”.
As my blog is closing in on 5,000 visits a week and my Twitter account is followed by over 1,400 hummingbirds and more and more of my book readers will come here and check out the site, I think that would be a nice gift to anyone who is interested in receiving some traffic from me. What you do to deserve a link is up to you. This is your chance to make your blog better known, or even kickstart it. The better and more relevant the content is to Cocos2D developers, the better your chances are that some of this traffic will stick, in form of return visits.
What you can do
Just to give you a few ideas:
- write a postmortem of your game, and your game will surely get a few extra sales as well
- open source your previous game’s source code, and in turn announce your new project
- lower the price of your commercial product on that day
- receive more attention for your technical essay about some aspect(s) of Cocos2D
- write an awesome tutorial, for example about integrating UIKit controls in a Cocos2D project
The only thing that’s important is that the article, website, product, game, etc. is somehow relevant and of interest to Cocos2D developers. So if you “only” have a game made with Cocos2D, you should spice that up by, for example, talking about your development experience or explaining how you solved some tricky aspects of the game’s source code, including examples.
Accepting Offers Now!
I’m accepting offers now and until all 24 slots are filled, while holding a few reserve slots just in case. Please send all link requests by email to linkvent (at) learn-cocos2d.com - you don’t want to spoil the fun by posting it as a comment!
Also, you can reserve a slot by letting me know what you have in mind and are going to do, without actually having to have something to link to right now. You should be able to prepare and publish your content by early to mid December though.
I probably can’t answer all request, but if I do include yours then you’ll get a notice when I’ll publish it. Keep in mind that I will publish posts on midnight Central European Time (CET) (UTC+1), so you may have to factor in time zone differences.
Note: this is all about helping individual developers and products receive the attention they deserve while giving Cocos2D developers some useful information to digest. For that reason, I won’t link to posts on forums, wikis or other aggregating sites, to Apps on iTunes or to a code repository with just some files in it. There ought to be something to read, a little guidance if you will, and it should come from you, and it should be connected to you by putting that up on your blog or website. You can then of course link from your post to wherever you like.