Cocos2D Developer Survey Results

On November 16, 2012, in idevblogaday, by Steffen Itterheim

For the past two weeks I’ve been running a Cocos2D Developer Survey. As of today, 236 developers started the survey and 189 finished it completely. That’s 80% despite the many questions they had to answer.

Here are the results with my observations. I started the survey also to see if I was on track with KoboldTouch, and whether certain assumptions hold true. Specifically I had a hunch that cross-platform development is only perceived to have great value or appeal. Let’s see if I was right.

Click on each image for full resolution.

Who are you?

I was very curious how many cocos2d developers consider themselves to be hobbyists and indies compared to professionals, who either work for a mobile developer or are taking on freelance jobs as one.

Almost half of those who answered the survey are hobbyists. Nearly 30% consider themselves indies who make a living making mobile games. This is great!

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LearnCocosTV 5: Pretty State Machine

On February 13, 2012, in LearnCocosTV, by Steffen Itterheim

KoboldScript is coming! KoboldScript brings Lua scripting to Cocos2D and Kobold2D, with Objective-C performance for the StateMachine part and faster-than-Wax performance for the runtime Lua functions.

More details and first looks at some early development scripts in this LearnCocosTV episode. I’ll have something more visual to show in 2-4 weeks.

Episode #5 - Pretty State Machine

• KoboldScript: Lua Scripting for Cocos2D & Kobold2D
o Poll: Which scripting language for Cocos2D?
o iDevBlogADay: Text Editors for Lua
• KoboldScript combines:
o Lua StateMachine generator (full ObjC performance)
o Runtime Lua functions (faster than Wax)

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LearnCocosTV 4: I see Road Nuts

On January 30, 2012, in LearnCocosTV, by Steffen Itterheim

In this episode you can see the Cocos2D Webcam Viewer in action. I also show you how to update a sprite’s texture while your app is running just by saving an updated version of the image, and how cool that actually is!

The second half of the video is devoted to explaining my work schedule. I’d like to believe that I have a unique and interesting solution to planning but I’m sure in some way or another it’s already been implemented.

I’m certainly influenced by Agile Development as much as I am by books like Getting Things Done and The 4-Hour Workweek. My revelation was simply this: stop wasting time planning tasks! Instead, plan your time and how you spend it.

Episode #4 - I see Road Nuts

• iDevBlogADay: Cocos2D Webcam Viewer
o Mac OS X Webserver File Download
• Kobold2D v1.0.2 released
• Poll: Which scripting language for Cocos2D?
• My work schedule explained

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Kobold2D: Polling User Input with KKInput

On September 15, 2011, in cocos2d, Kobold2D, Programming, by Steffen Itterheim

Kobold2D is about solving annoying, recurring problems, or simply making all things Cocos2D more convenient. The new KKInput class does both! (*)

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