The Guide to Building and Customizing SpriteBuilder v1.x

On January 23, 2014, in idevblogaday, by Steffen Itterheim
Custom-built SpriteBuilder with MySprite node plugin

Custom-built SpriteBuilder with MySprite node plugin

Following the recent release of SpriteBuilder and cocos2d-iphone v3 I’m sure some of you are itching to use SpriteBuilder by building the github version in Xcode rather than downloading it from the Mac App Store. Here’s how!

This is a post for developers who want to compile the SpriteBuilder code from github. To customize it, to debug issues, to add or gain access to new features; be it for their own use or to help the project, or both.

Previous experience with Xcode, Objective-C, cocos2d-iphone, git and github is assumed.

Download SpriteBuilder from github

The download and first-time compilation procedure is also detailed on the SpriteBuilder github page. You need to clone the project, then initialize the cocos2d-iphone submodule. The necessary Terminal commands are as follows:

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