This continues and concludes the previous post of the Fast Pixel-Perfect Collision Detection for Cocos2D with Example Code (1/2) article.
Kobold2D v1.0.1 is now available from the Kobold2D Download page or via github! You’ll find the Release Notes in the usual place.
The most important new features are:
Almost all bugs reported so far have also been squashed. Mainly several fixes related to KKInput, a crash with CCMenuItem* and blocks and an issue that caused Retina mode not being properly enabled.
A few minor convenience methods have also been added, for example CCDirector now has a continuously updated frameCount property that returns the number of frames drawn since the app started, and KKInput now has the anyTouchLocation property if you just want the touch location of any (the) finger on the screen.
This continues and concludes the previous post of the Fast Pixel-Perfect Collision Detection for Cocos2D with Example Code (1/2) article.
I'm Steffen Itterheim, author of Learn SpriteBuilder and the (not outdated) Learn Cocos2D book series.
I started my game industry career in 1999 creating Gameboy titles as designer, followed by working as software engineer on RTS/RPG series SpellForce and BattleForge for a studio that was acquired by EA in 2006.
Since 2010 I'm a freelance developer, specialising on 2D game development for mobile.
Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

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