Kobold2D v2.0.4 is now available for download, as is v1.0.3.
Both versions contain compatibility fixes for iOS 6, Xcode 4.5, Mountain Lion and a few extra features like (finally) Kobold2D Class Templates for Xcode.
The Most Important Changes & Additions
- fixed: iOS 6 initial rotation issue
- iPhone 5 widescreen enabled in all template projects
Existing projects must add a [email protected] image with size of 640×1136 pixels to their project to enable iPhone 5 widescreen support.
- Mountain Lion: no need to lower security level to run Installer. Package is now signed by “identified developer”.
- NEW: Kobold2D Class Templates available in Xcode.
- Use as basis for new CCNode class files. Includes stubs of frequently used methods: init, onEnter, cleanup, dealloc, update.
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- Use as basis for new CCNode class files. Includes stubs of frequently used methods: init, onEnter, cleanup, dealloc, update.
I bought a Korg Kaossilator (more info on Wikipedia) and show what the device can do for you, music- and/or noise-wise.
I also explain the Q1 2012 iOS Device Sales statistics, the newly released Kobold2D v1.1 and v2.0 progress, and finally I got a surprise present: Mountain Lion. Not what you think, though.
• Korg Kaossilator
o Examples
• Kobold2D 1.1 released
o Kobold2D 2.0: orientation issues delaying release
• iDevBlogADay: iOS Device Sales Statistics Q1 2012
• 10 Golden Rules for Donate Buttons
o Mountain Lion gift
I was very surprised when I found a yellow bubble-wrap envelope on my doorstep this morning. I did not expect a delivery, and particularly not one that was posted in Plattsburgh, NY.
Neither size and shape seemed familiar to anything that I might be expecting. Although I was hoping for a second that it would be my iPad 3, Apple certainly wouldn’t send a high-valued electronic device in an envelope.
I dismissed those thoughts and took a peek inside. This is the item that I unwrapped: