Line-Drawing Game Starterkit: 50% OFF Limited Xmas Sale

On November 9, 2012, in Announcements, by Steffen Itterheim

This year’s Line-Drawing Game Starter Kit Xmas sale starts early and runs for two months until January 7th, 2013. You can have it for $49.50 instead of $99 - 50% off!

But there’s a catch: the XMAS2012 coupon code has only 100 uses! Act fast before it’s used up.

Site License! Unlimited Apps!

Royalty Free! No Attribution!

60 day money-back guarantee!

Made with the popular cocos2d-iphone game engine.
Compatible with cocos2d-iphone v1.1 and v2.0, and iOS 6.
Includes ARC enabled versions of the starterkit!

XMAS Sale - 50% off - only $49.50

Enter: XMAS2012 as coupon code.

Coupon code limited to 100 uses. Act now!

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Get the latest versions of Kobold2D from the download page and more details in the Release Notes.

Kobold2D v1.1.1 has been updated to include the latest version of cocos2d-iphone v1.1 (beta2b) from May 3rd this year. This version supports the -ipad and -ipadhd suffixes.

Both Kobold2D v1.1.1 and v2.0.1 have been updated to include the latest Chipmunk v6.1.1 and Chipmunk SpaceManager v0.1.3. Although unfortunately SpaceManager still isn’t fully compatible with cocos2d-iphone 2.0 because it still won’t rotate the sprites.

Again both versions include an important fix for KKInput: I’ve received several reports where users complained that KKInput is missing some events. Specifically the “ThisFrame” variants were prone to never fire. This is now fixed.

Line-Drawing Game Starterkit: ARC + cocos2d v1.1 & v2.0

While I’ve been meddling with Kobold2D updates I found this to be the perfect opportunity to update the Line-Drawing Game Starterkit as well. You now get four versions of the project, two are using cocos2d-iphone v1.1 and the other two have been updated to work with cocos2d-iphone v2.0.

And each of the two cocos2d-iphone version projects allows you to choose between the ARC enabled project or the classic manual reference counting project. The included readme document explains this in greater detail. Suffice it to say you can simply choose with which to start: cocos2d v1.1 or v2.0 and either with ARC enabled or manual reference counting.

Of course I strongly recommend the cocos2d-iphone v2.0 version with ARC enabled, seeing how the old devices have an ever diminishing, probably below 15% market share.

And do use ARC, it’s really a no-brainer not to bother with reference counting anymore.

If you’re an existing customer, you should have received an update email with your download link.

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Line-Drawing Game Starterkit Box
Beginning today until and including Dec 26th January 1st 2012 the Line-Drawing Game Starterkit is only $49,50 instead of $99,00 (50% off).

Just enter this coupon code when you make the purchase:

MERRYXMAS

Merry Xmas everyone - you deserve it! :)

PS: I’ll be practically offline until the first week in January, but I’ll make sure to have a short iDevBlogADay post ready for you on Dec 29th.

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Win-Win :)

On October 15, 2011, in Announcements, Kobold2D, by Steffen Itterheim

This is just a quick report that my recent efforts on Kobold2D and on other fronts seem to be paying off. I looked at the sales of my Line-Drawing Starterkit over the past couple months, and I noticed a pleasant trend:

Many thanks to all supporters and customers!

Continue reading »

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My Line-Drawing Game Starterkit is now up to date with the latest versions of cocos2d (v1.0.1), iOS (compatible with iOS 3.1 and higher, including iOS 5.0), Xcode (compatible with Xcode 3.2 and above, including Xcode 4.0 on Snow Leopard and Xcode 4.2 on Mac OS X Lion).

Existing customers will receive an email with instructions on how to download the updated version of the Line-Drawing Game Starterkit.

Ferries HD was made with the Line-Drawing Starterkit

I’ve added another cool game made to the Line-Drawing Starterkit product page - Ferries HD by Thomas Busse:

Note: the game is not included in the Starterkit. It’s a game that was made with the Starterkit and serves as a great example of what you can achieve with the Line-Drawing Game Starterkit.

Price dropped to $99 (from $119)

I dropped the price of the Line-Drawing Game Starterkit to $99 in anticipation of upcoming commercial source code products that I’m working on. More on that in due time, first things first (Learn Cocos2D 2nd Edition and Kobold2D).

What about Kobold2D?

I know, I know. Kobold2D isn’t too far out. I anticipate the first preview (beta) release in August. Stay alert.

What’s left to do at a minimum is to write the Project Starter tool (to give you the convenience of Xcode 4 Project Templates but with more flexibility), setup the website with the “getting started” documentation plus API references and perform some general project cleanup.

And when is the Learn Cocos2D 2nd Edition coming out?

It looks like the new edition of the book will be out in October, roughly two months later than anticipated.

On the positive side I’m working with a new editor who brought in a fresh perspective from which the book greatly benefits. The delay also allowed me to make more substantial improvements than initially planned.

In particular Chapter 3 (Essentials) was completely overhauled to better explain the fundamental concepts of Cocos2D, and you’ll find the book to be more visually rich in general. For example this exploded view drawing is used to explain the relationship of Scenes, Layers and Nodes:

The book’s source code already uses the recently released Cocos2D v1.0.1 and I will continue to update the book’s source code for the v1.x line of Cocos2D. Several of the game projects discussed in the book will also be ported to become Kobold2D project templates.

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Cocos2D Podcast: Earn Additional Revenue

On June 21, 2011, in cocos2d, podcast, by Steffen Itterheim

The latest episode of the Cocos2D Podcast is out!

This time Azam and I talk about the options you have to earn additional revenue from or with your apps, using iAd ads, In-App Purchases, selling your source code and other ideas.

Cocos2D Podcast: Earning Additional Revenue

Cocos2D Podcast on iTunes

You might also want to read my blog post How to make over $18,000 in six months selling source code about the financial success of my Line-Drawing Starterkit. By the way, I’ll be releasing a new game kit in autumn. More details in the coming weeks.

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Extended Line-Drawing Easter Sale

On April 27, 2011, in Marketing, by Steffen Itterheim

I’ve been told that some of you won’t be able to purchase the Line-Drawing Starterkit during the 50% Easter Bunny special sales period if it ends as planned on April 27th (today). I extended the 50% off coupon code event during Easter until May 3rd, so that you’ve had time to cash in your paycheck and/or return from your Easter holiday vacation.

Check the Line-Drawing Starterkit product page for the coupon code. It’s (almost) impossible to miss.

PS:

Seriously, what kind of game developer are you if you’re going on a holiday vacation? For a whole week! Aren’t you supposed to be working yourself to death trying to finish that Quadruple-A game in time for Xmas? And this year you’re really, really going to finish it - not like the previous two years? It says so in your contract.

Sheesh, the kids these days. No idea what working hard means … 😀

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It’s Easter weekend so why not have another coupon code event? :)

You’ll get 50% off ($59.50 USD instead of $119 USD) on my Line-Drawing Game Starterkit when you enter this Coupon Code during purchase:

LINE-DRAWING-EASTER-BUNNY

This coupon code is valid until Wednesday, April 27th. Not sure about the exact time, since this is a Plimus setting I’m guessing US Central Time plus or minus 3 hours. Feel free to share the code.

Happy Easter!

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