For the past two weeks I’ve been running a Cocos2D Developer Survey. As of today, 236 developers started the survey and 189 finished it completely. That’s 80% despite the many questions they had to answer.
Here are the results with my observations. I started the survey also to see if I was on track with KoboldTouch, and whether certain assumptions hold true. Specifically I had a hunch that cross-platform development is only perceived to have great value or appeal. Let’s see if I was right.
Click on each image for full resolution.
Who are you?
I was very curious how many cocos2d developers consider themselves to be hobbyists and indies compared to professionals, who either work for a mobile developer or are taking on freelance jobs as one.
Almost half of those who answered the survey are hobbyists. Nearly 30% consider themselves indies who make a living making mobile games. This is great! Continue reading »
For the second edition of the Learn Cocos2D book I compiled an alphabetically sorted list of tools that developers can use for cocos2d projects. Please let me know if there’s a tool missing from this list or if there’s one that won’t work anymore and hasn’t been updated in months.
The following tools can be used for development with cocos2d:
Bitmap Font Tools
BMFont (Windows)
Fonteditor
Glyph Designer
bmGlyph
Hiero
LabelAtlasCreator
Particle Editing Tools
ParticleCreator
Particle Designer
Physics Editing Tools
Mekanimo
PhysicsBench
PhysicsEditor
VertexHelper
Scene Editing Tools
CocosBuilder
Cocoshop
LevelHelper
Texture Atlas Tools
DarkFunction Editor
SpriteHelper
TexturePacker
Zwoptex