This continues and concludes the previous post of the Fast Pixel-Perfect Collision Detection for Cocos2D with Example Code (1/2) article.
Kobold2D v1.0.1 is now available from the Kobold2D Download page or via github! You’ll find the Release Notes in the usual place.
The most important new features are:
Almost all bugs reported so far have also been squashed. Mainly several fixes related to KKInput, a crash with CCMenuItem* and blocks and an issue that caused Retina mode not being properly enabled.
A few minor convenience methods have also been added, for example CCDirector now has a continuously updated frameCount property that returns the number of frames drawn since the app started, and KKInput now has the anyTouchLocation property if you just want the touch location of any (the) finger on the screen.
This continues and concludes the previous post of the Fast Pixel-Perfect Collision Detection for Cocos2D with Example Code (1/2) article.
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