Topics: Overall interest in cocos2d is waning. Unity and libgdx fighting for 1st place. Sprite Kit skyrocketing from day one.
This sums it up. Now for the details. Since my last game engine popularity measurement I tried to improve and streamline the process.
Game Engine Popularity on Stackoverflow.com
For stackoverflow.com data I’m searching for tagged questions created in a specific month. The search query looks like this:
[cocos2d-x] is:question created:2013-11
I repeated this for every tag for every month as far back as there were questions with the given tag. Continue reading »
How do you measure the popularity of a game engine and compare it with others?
Reminded of the TIOBE Programming Language Index and the Transparent Programming Language Popularity Index I couldn’t find a comparable site measuring game engine popularity.
So I sat down and concluded that I can do a simple manual test rather quickly. These are the measurements anyone can take easily:
- Forum topic, post and member counts (if available)
- Stackoverflow.com and gamedev.stackexchange.com tag counts
- Google search query results
Popularity of Cocos2D Variants
Let’s begin by comparing the popularity of the various Cocos2D variants. The difficulty here lies in properly excluding all the other cocos2d variants. That cocos2d-iphone is commonly referred to as just “cocos2d” makes it difficult to measure just the cocos2d-iphone popularity and to remove that number from all other engine variants.
I tried to overcome this by including or excluding specific tags in Stackoverflow and Gamedev searches:
- cocos2d-iphone: [cocos2d-iphone] or [cocos2d] -[python] -[java] -[javascript] -[c++] -[html5]
- cocos2d-x: [cocos2d-x] or [cocos2d] [c++] -[python] -[java] -[javascript] -[html5]
- cocos2d-android: [cocos2d-android] or [cocos2d] [android] -[cocos2d-x] -[c++] -[python] -[objective-c] -[html5]
- cocos2d-javascript: [cocos2d-js] or [cocos2d-javascript] or [cocos2d] [javascript]
- cocos2d (python): [cocos2d-python] or [cocos2d] [python]
- cocos2d-xna: [cocos2d-xna] or [cocos2d] [xna]
- cocos2d-html5: [cocos2d-html5]
- cocos3d: [cocos3d]
- kobold2d: [kobold2d]
- cocosbuilder: [cocosbuilder]
Stackoverflow.com tag search results:
Okay, let’s try that again with cocos2d-iphone removed so the other variants can be compared in relation to each other: Continue reading »
I frequently see questions like Should I use game engine A or game engine B? Sometimes the question is slightly more specific like Is game engine A right for this game?
These questions are not unlike giving a list of features or requirements and then asking Is potential partner A better for me than potential partner B? And some are closer to asking the general public a very subjective question that requires intimate knowledge about the person who is asking: With whom will I have better sex, A or B?
Well … while there’s a checklist of features that A and B may or may not have that might have some influence on the decision, more often than not your choice depends a whole lot more on whether it just feels right.
You may feel attracted to A because A is so reasonable and the support is responsive and helpful, or you may simply find yourself attracted to how B is open to everything and free of charge. You may also find that despite A or B lacking a specific feature you crave, other aspects that you didn’t even think of more than make up for it. Features aren’t everything, more important is the spirit and ease of use.
Not uncommonly a fully featured game engine (or partner) with all bells and whistles may turn out to have a really steep learning curve, many restrictions, limitations, policies, quirks while “free” may cost you a lot more than you bargained for.
Following is my game engine dating advice that you can take to places like MobileGameEngines.com to make your pick. These are the things that I consider the most important when choosing a game engine for small projects, and that is irregardless of the type of game I might want to develop.