Cocos2D “for iPhone” (as in: Objective-C) now has two forks:
- Cocos2D-ObjC maintained by Lars Birkemose. This fork builds on v3.4 with a focus on making Cocos2D easier to use for beginners. Its website is cocos2d-objc.org.
- Cocos2D-SpriteBuilder maintained by Scott Lembcke and others. This fork is currently at v3.4 also but will soon have a v4 release. Its website is spritebuilder.com.
How did this happen?
Scott’s thread explains it to some degree. There’s more info on the -ObjC thread. And the -ObjC mini roadmap provides some more insight.
Long story short: Lars and Scott disagree on the direction of Cocos2D. Lars continues with the version 3.4 of Cocos2D before any work on v4 has started. Naturally Cocos2D-SpriteBuilder will soon be the previously announced v4.
This happened shortly after Apportable stopped sponsoring the development of new Cocos2D/SpriteBuilder features. For Lars, Cocos2D was becoming this big chunk of support code for SpriteBuilder, and he’s now trying to turn the ship around.