Cocos2D got forked …

On June 8, 2015, in cocos2d, by Steffen Itterheim

Cocos2D “for iPhone” (as in: Objective-C) now has two forks:

How did this happen?

Scott’s thread explains it to some degree. There’s more info on the -ObjC thread. And the -ObjC mini roadmap provides some more insight.

Long story short: Lars and Scott disagree on the direction of Cocos2D. Lars continues with the version 3.4 of Cocos2D before any work on v4 has started. Naturally Cocos2D-SpriteBuilder will soon be the previously announced v4.

This happened shortly after Apportable stopped sponsoring the development of new Cocos2D/SpriteBuilder features. For Lars, Cocos2D was becoming this big chunk of support code for SpriteBuilder, and he’s now trying to turn the ship around.

Double-fork all the way - what does it mean?

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