My Line-Drawing Game Starterkit is now up to date with the latest versions of cocos2d (v1.0.1), iOS (compatible with iOS 3.1 and higher, including iOS 5.0), Xcode (compatible with Xcode 3.2 and above, including Xcode 4.0 on Snow Leopard and Xcode 4.2 on Mac OS X Lion).
Existing customers will receive an email with instructions on how to download the updated version of the Line-Drawing Game Starterkit.
Ferries HD was made with the Line-Drawing Starterkit
I’ve added another cool game made to the Line-Drawing Starterkit product page - Ferries HD by Thomas Busse:
Note: the game is not included in the Starterkit. It’s a game that was made with the Starterkit and serves as a great example of what you can achieve with the Line-Drawing Game Starterkit.
Price dropped to $99 (from $119)
I dropped the price of the Line-Drawing Game Starterkit to $99 in anticipation of upcoming commercial source code products that I’m working on. More on that in due time, first things first (Learn Cocos2D 2nd Edition and Kobold2D).
What about Kobold2D?
I know, I know. Kobold2D isn’t too far out. I anticipate the first preview (beta) release in August. Stay alert.
What’s left to do at a minimum is to write the Project Starter tool (to give you the convenience of Xcode 4 Project Templates but with more flexibility), setup the website with the “getting started” documentation plus API references and perform some general project cleanup.
And when is the Learn Cocos2D 2nd Edition coming out?
It looks like the new edition of the book will be out in October, roughly two months later than anticipated.
On the positive side I’m working with a new editor who brought in a fresh perspective from which the book greatly benefits. The delay also allowed me to make more substantial improvements than initially planned.
In particular Chapter 3 (Essentials) was completely overhauled to better explain the fundamental concepts of Cocos2D, and you’ll find the book to be more visually rich in general. For example this exploded view drawing is used to explain the relationship of Scenes, Layers and Nodes:
The book’s source code already uses the recently released Cocos2D v1.0.1 and I will continue to update the book’s source code for the v1.x line of Cocos2D. Several of the game projects discussed in the book will also be ported to become Kobold2D project templates.