Cocos2D Developer Survey Results

On November 16, 2012, in idevblogaday, by Steffen Itterheim

For the past two weeks I’ve been running a Cocos2D Developer Survey. As of today, 236 developers started the survey and 189 finished it completely. That’s 80% despite the many questions they had to answer.

Here are the results with my observations. I started the survey also to see if I was on track with KoboldTouch, and whether certain assumptions hold true. Specifically I had a hunch that cross-platform development is only perceived to have great value or appeal. Let’s see if I was right.

Click on each image for full resolution.

Who are you?

I was very curious how many cocos2d developers consider themselves to be hobbyists and indies compared to professionals, who either work for a mobile developer or are taking on freelance jobs as one.

Almost half of those who answered the survey are hobbyists. Nearly 30% consider themselves indies who make a living making mobile games. This is great!

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KoboldTouch vs cocos2d-iphone Architecture Comparison

On November 7, 2012, in KoboldTouch, by Steffen Itterheim

I posted a KoboldTouch vs cocos2d-iphone architecture comparison chart to the KoboldTouch product page.

It’s only a start to better explain how KoboldTouch compares with cocos2d-iphone.

KoboldTouch Mini-Game

I’m now working on a KoboldTouch mini-game to showcase the KoboldTouch workflow and features. It’ll be the basis for the KoboldTouch Introduction Tutorial.

I’ll post a video presentation of the project and key points once it’s done. If you’re interested you can follow KoboldTouch development via PivotalTracker.

The mini-game project is also very important to “eat my own dogfood”. Even just a simple game made several things that didn’t feel right obvious, and presents opportunities for improvement.

I’m happy that the KoboldTouch users requested this simple game tutorial.

Excellent Growth

Speaking of members: leaving aside the initial 2-day launch rush, on average two new members sign up every day.

If KoboldTouch continues to grow at this rate, it will have 100 members before Xmas! That would be a major milestone I did not expect to achieve before February/March!

You can help KoboldTouch by taking 5 minutes of your time to complete the Cocos2D Developer Survey. I’ll post the results in a week and what they mean for KoboldTouch.