Mohammad Azam is working on a serious of Tutorials with the goal to write a complete iPhone game, called Space Demon. You can view a demonstration of the game here:
So far, the Tutorial has 3 parts:
Continuing with yesterday’s Box2D Car demo I’d like to stay on the topic of Box2D and present to you the Tilemap based Box2D world put together by theTconcept, a website hosted by a group of italian and mexican designers, writers and coders.
In their tutorial they explain how to create Box2D collisions from a Tiled Map Editor world, by using the object group layer. The one you can use to place arbitrary rectangles on in Tiled. The resulting Xcode project is available for download.
Today’s Linkvent Calendar entry comes from David Sutoyo. His second Cocos2D game, Balloon Ride, was published on the App Store on Dec 1st. David took some time to write a postmortem about making Balloon Ride. He starts out by saying that programming in Objective-C is hard, game design is even harder but marketing is the hardest part. However, he concludes that the overall design process is fun and he is now toying with the idea of using Corona because programming in Lua is simpler than Objective-C.
David also wrote a mini-postmortem about his first Cocos2D game Memory Flash.
Watch the Balloon Ride gameplay video:
UPDATE: here’s the summary of the webinar which includes a link to the recorded session.
Mohammad Azam will be hosting a FREE webinar: Introduction to iPhone Game Development Using the Cocos2D framework.
This webinar takes place TOMORROW (Dec 11th)! I replicate his blog post here with the crucial info:
The webinar will help getting the new comers get started with iPhone development. It will be all code based with minimal or no slides. The webinar will be hosted on www.freebinar.com. Additional details are listed below:
Webinar URL: http://www.freebinar.com/highoncoding1
Date: 12/11/2010 (December 11 2010)
Time: 11:00 AM (US Central Time)
Limit: 150 people
Mohammad is originally a .NET programmer and frequent speaker at tech events. Recently he started diving into iOS development. He has written several tutorials about Cocos2D and he’ll get another Linkvent Calendar post soon that lists all of the Cocos2D screencasts he made. Follow him on Twitter @azamsharp and check out his iosdevblog.
Add your link to the Cocos2D Linkvent Calendar
Do you have something to share with the Cocos2D community? I haven’t received enough submissions to fill all the days until Xmas, although I do have enough links to post one each day, I’d rather post a link to your website or blog post.
A couple hours ago I’ve opened Cocos2D Central (http://cocos2d-central.com), a forum / website / soon-to-be-community. Initially intended for readers of my Cocos2D book but generally open to everyone.
To be able to handle all the feedback and questions I receive by email while allowing everyone else to benefit from it, the logical next step was to create a forum. And that’s what Cocos2D Central is right now, a forum. But it will be much more (articles, downloads, blogs, store) because I can, but not without seeing actual demand, so I’m starting with the essentials and take things from there. I dubbed it “Cocos2D Central” because I think that with Cocos2D X and Cocos2D Javascript (Web) there are two relatively new Cocos2D engines which have great potential to become quite popular as well, so why not enable the new website to cover the whole Cocos bunch at once?
Next step: slowly growing a community on Cocos2D Central. For that [[UIFingerPointGestureRecognizer alloc] init] I need you!
Please hop on over and join (it’s really convenient with OpenID, Twitter and Facebook login options), then say hello and post your thoughts. I look forward to meeting you on Cocos2D Central!