Learn SpriteBuilder book: Progress Update #1

On July 11, 2014, in book, idevblogaday, by Steffen Itterheim

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Since the announcement of the Learn SpriteBuilder book I’ve submitted the first three chapters to Apress.

Actually it’s chapters 2 through 4 because I’ve learned that the details in the first chapters tend to change significantly. This includes version numbers but also highlighted features, tool and project names, and so on.

Chapter Summary

Following is a summary of each chapter thus far.

Chapter 2 “Laying the Groundwork” first introduces the SpriteBuilder user interface but also Cocos2D (-iphone/-swift) programming basics. I really went above and beyond existing SpriteBuilder user interface tutorials to explain even the smaller details that boggled my mind when I was learning SpriteBuilder. You’ll learn the difference between Scene, Node or Layer CCBs. The effect of position, content size and scale modes (points, UI points, %, insets). What all the nodes are and what they are used for. But also how to make the code connections and what the difference between CCBReader load and loadAsScene is. The importance of Sub File nodes and the Tileless Editor View.

At the end you’ll have a firm grasp on SpriteBuilder basics and a project framework with two scenes and transitions between both scenes.

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