Defines the position, radius and type of places where your objects can land, dock, etc.
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#import <TargetObject.h>
List of all members.
Public Member Functions |
| (id) | - initWithRadius: |
| | initializes TargetObject class and returns an instance of the class, you must take care of allocating the object yourself
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| (void) | - dealloc [implementation] |
| (void) | - draw [implementation] |
Static Public Member Functions |
| (id) | + targetObjectWithRadius: |
| | initializes TargetObject class and returns an autoreleased instance of the class
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Protected Attributes |
| float | radius_ |
Properties |
| float | radius |
Detailed Description
Defines the position, radius and type of places where your objects can land, dock, etc.
Extend as needed.
Member Function Documentation
| - (void) dealloc |
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[implementation] |
| - (void) draw |
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[implementation] |
| - (id) initWithRadius: |
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(float) |
radius |
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initializes TargetObject class and returns an instance of the class, you must take care of allocating the object yourself
| + (id) targetObjectWithRadius: |
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(float) |
radius |
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initializes TargetObject class and returns an autoreleased instance of the class
Member Data Documentation
Property Documentation
- (float) radius [read, write, assign] |
The documentation for this class was generated from the following files: