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KoboldTouch: The Future of Cocos2D is Available NOW!

On November 1, 2012, in Announcements, cocos2d, idevblogaday, Kobold2D, KoboldScript, KoboldTouch, by Steffen Itterheim
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Tagged with: cocos2d • cocos2d-iphone • corona • essential cocos2d • framework • game engine • idevblogaday • iOS • kickstarter • KoboldTouch • Launch • mvc • os x 

Cocos2D Gets An Overhaul With Your Help!

On October 18, 2012, in cocos2d, idevblogaday, Kobold2D, KoboldScript, KoboldTouch, by Steffen Itterheim
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Tagged with: 2d game engine • best practices • cocos2d • cocos2d-iphone • documentation • essential cocos2d • Forums • framework • idevblogaday • KoboldTouch • Tilemap 

KoboldTouch: MVC Wrapper For Cocos2D

On October 4, 2012, in idevblogaday, Kobold2D, KoboldScript, by Steffen Itterheim
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Tagged with: ARC • cocos2d • cocos2d-iphone • documentation • essential cocos2d • idevblogaday • KoboldScript • KoboldTouch • Lua • mvc • script 

KoboldScript Status Update

On June 24, 2012, in KoboldScript, by Steffen Itterheim
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Tagged with: cocos2d • code generation • example • game kit • hierarchy • KoboldScript • Lua • script • scripting • swig 

About Me 

I'm Steffen Itterheim, author of Learn SpriteBuilder and the (not outdated) Learn Cocos2D book series.

I started my game industry career in 1999 creating Gameboy titles as designer, followed by working as software engineer on RTS/RPG series SpellForce and BattleForge for a studio that was acquired by EA in 2006.

Since 2010 I'm a freelance developer, specialising on 2D game development for mobile.

profile for LearnCocos2D on Stack Exchange, a network of free, community-driven Q&A sites

 

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Steffen's Books
 

The iOS Action RPG Engine 

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/me on SO 

Total Answered: 1883
197
How to pass object with NSNotificationCenter
25th Oct 11
72
iOS Simulator games run very slow (low fps)
24th Oct 13
54
Detect when UIGestureRecognizer is up, down, left and right Cocos2d
13th Oct 11
53
SpriteKit - Creating a timer
1st Jun 14
45
Should I subclass CCSprite, CCNode, or NSObject?
7th Nov 11
44
Moving a Stick figure, anchorpoints, animation, or something else...?
18th Oct 11
37
Cocos2d 2.0 - 3 numbers on the bottom left
7th Jun 12
37
"Semantic error: Redefinition of '__ccContentScaleFactor' with a different type" in Cocos2D v2
11th Mar 14
36
Building a simple bridge between objc and lua?
13th Dec 11
36
List of fonts that can be used with SpriteKit's labelNodeWithFontNamed method
1st Nov 13
33
Confusion: SKSpriteNode & SKTexture difference.
28th Sep 13
28
Sprite-Kit : Sprite z-Order
10th Mar 14
27
Sprite Kit & playing sound leads to app termination
9th Oct 13
25
Collision Detection in Cocos2d game?
4th Dec 10
25
Xcode: Cocos2d: Can't create world with Box2D
13th Oct 11
 
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Learn & Master Cocos2D Game Development

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© 2010-2012 Steffen Itterheim. All Rights Reserved. Cocos2D is a registered trademark of Ricardo Quesada. All other trademarks are the property of their respective owners. Steffen Itterheim is not affiliated with or endorsed by Ricardo Quesada or Zynga.
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