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A marketing oversight on my part …

On August 26, 2010, in Marketing, Speaking From Experience, by Steffen Itterheim
3 Comments
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Tagged with: attention span • Audience • blog • developer • failure • game developers • game industry • gaminghorror • indie • Marketing • niche • perception • programmer • Twitter • website 

Raising awareness: memory usage & leaks

On July 25, 2010, in cocos2d, Programming, Speaking From Experience, by Steffen Itterheim
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Tagged with: CCLayer • CCLOG • CCNode • CCScene • cocos2d • cocos2d-iphone • code structure • dealloc • design • developer • development • Director • game object • memory • memory leak • memory leaks • memory management • memory management issues • resource files • resource management problems • showFPS 

Prefer Composition over Inheritance

On June 11, 2010, in Programming, Speaking From Experience, by Steffen Itterheim
18 Comments
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Tagged with: CCSprite • cocos2d • cocos2d-iphone • component • component based software • component system • Components • documentation • Dungeon Siege • game components • game data • game developers • game engine • game engines • game object • game objects • game programming • GDC • gdc 2002 • generic code • inheritance • inheritance hierarchy • Objective-C • Programming • PushButton • scott bilas • spellforce • XNA 

Games are easier played than done

On April 30, 2010, in Speaking From Experience, by Steffen Itterheim
4 Comments
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Tagged with: developer • developers • development • Doodle • Duke Nukem • Facebook • feature • game • game development • game programmers • Games • how to make games • iphone • Jump • mythbuster • mythbusters • Powerups • professional • programmer • Programming • programming game • Scrolling • simple games • Twitter 

About Me 

I'm Steffen Itterheim, author of Learn SpriteBuilder and the (not outdated) Learn Cocos2D book series.

I started my game industry career in 1999 creating Gameboy titles as designer, followed by working as software engineer on RTS/RPG series SpellForce and BattleForge for a studio that was acquired by EA in 2006.

Since 2010 I'm a freelance developer, specialising on 2D game development for mobile.

profile for LearnCocos2D on Stack Exchange, a network of free, community-driven Q&A sites

 

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Steffen's Books
 

The iOS Action RPG Engine 

Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

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/me on SO 

Total Answered: 1883
199
How to pass object with NSNotificationCenter
25th Oct 11
72
iOS Simulator games run very slow (low fps)
24th Oct 13
56
Detect when UIGestureRecognizer is up, down, left and right Cocos2d
13th Oct 11
55
SpriteKit - Creating a timer
1st Jun 14
45
Should I subclass CCSprite, CCNode, or NSObject?
7th Nov 11
44
Moving a Stick figure, anchorpoints, animation, or something else...?
18th Oct 11
37
Cocos2d 2.0 - 3 numbers on the bottom left
7th Jun 12
37
List of fonts that can be used with SpriteKit's labelNodeWithFontNamed method
1st Nov 13
37
"Semantic error: Redefinition of '__ccContentScaleFactor' with a different type" in Cocos2D v2
11th Mar 14
36
Building a simple bridge between objc and lua?
13th Dec 11
34
Confusion: SKSpriteNode & SKTexture difference.
28th Sep 13
29
Sprite-Kit : Sprite z-Order
10th Mar 14
27
Sprite Kit & playing sound leads to app termination
9th Oct 13
25
Collision Detection in Cocos2d game?
4th Dec 10
25
Xcode: Cocos2d: Can't create world with Box2D
13th Oct 11
 
"Twitter messages not available." — gaminghorror
Learn & Master Cocos2D Game Development

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© 2010-2012 Steffen Itterheim. All Rights Reserved. Cocos2D is a registered trademark of Ricardo Quesada. All other trademarks are the property of their respective owners. Steffen Itterheim is not affiliated with or endorsed by Ricardo Quesada or Zynga.
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