I'm Steffen Itterheim, author of Learn SpriteBuilder and the (not outdated) Learn Cocos2D book series.
I started my game industry career in 1999 creating Gameboy titles as designer, followed by working as software engineer on RTS/RPG series SpellForce and BattleForge for a studio that was acquired by EA in 2006.
Since 2010 I'm a freelance developer, specialising on 2D game development for mobile.
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Steffen's Books
The iOS Action RPG Engine
Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package. More Affiliate Products …
The winners of the Learn Cocos2D book contest are …