#include <b2WeldJoint.h>
Public Member Functions | |
b2WeldJointDef () | |
void | Initialize (b2Body *body1, b2Body *body2, const b2Vec2 &anchor) |
Public Attributes | |
b2Vec2 | localAnchorA |
The local anchor point relative to body1's origin. | |
b2Vec2 | localAnchorB |
The local anchor point relative to body2's origin. | |
float32 | referenceAngle |
The body2 angle minus body1 angle in the reference state (radians). |
Weld joint definition. You need to specify local anchor points where they are attached and the relative body angle. The position of the anchor points is important for computing the reaction torque.
b2WeldJointDef::b2WeldJointDef | ( | ) | [inline] |
Initialize the bodies, anchors, and reference angle using a world anchor point.
The local anchor point relative to body1's origin.
The local anchor point relative to body2's origin.
The body2 angle minus body1 angle in the reference state (radians).