b2PulleyJointDef Struct Reference

#include <b2PulleyJoint.h>

Inheritance diagram for b2PulleyJointDef:
b2JointDef

List of all members.

Public Member Functions

 b2PulleyJointDef ()
void Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &groundAnchorA, const b2Vec2 &groundAnchorB, const b2Vec2 &anchorA, const b2Vec2 &anchorB, float32 ratio)
 Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.

Public Attributes

b2Vec2 groundAnchorA
 The first ground anchor in world coordinates. This point never moves.
b2Vec2 groundAnchorB
 The second ground anchor in world coordinates. This point never moves.
b2Vec2 localAnchorA
 The local anchor point relative to bodyA's origin.
b2Vec2 localAnchorB
 The local anchor point relative to bodyB's origin.
float32 lengthA
 The a reference length for the segment attached to bodyA.
float32 maxLengthA
 The maximum length of the segment attached to bodyA.
float32 lengthB
 The a reference length for the segment attached to bodyB.
float32 maxLengthB
 The maximum length of the segment attached to bodyB.
float32 ratio
 The pulley ratio, used to simulate a block-and-tackle.

Detailed Description

Pulley joint definition. This requires two ground anchors, two dynamic body anchor points, max lengths for each side, and a pulley ratio.


Constructor & Destructor Documentation

b2PulleyJointDef::b2PulleyJointDef (  )  [inline]

Member Function Documentation

void b2PulleyJointDef::Initialize ( b2Body bodyA,
b2Body bodyB,
const b2Vec2 groundAnchorA,
const b2Vec2 groundAnchorB,
const b2Vec2 anchorA,
const b2Vec2 anchorB,
float32  ratio 
)

Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.


Member Data Documentation

The first ground anchor in world coordinates. This point never moves.

The second ground anchor in world coordinates. This point never moves.

The a reference length for the segment attached to bodyA.

The a reference length for the segment attached to bodyB.

The local anchor point relative to bodyA's origin.

The local anchor point relative to bodyB's origin.

The maximum length of the segment attached to bodyA.

The maximum length of the segment attached to bodyB.

The pulley ratio, used to simulate a block-and-tackle.


The documentation for this struct was generated from the following files:
Generated on Sat Apr 3 18:18:09 2010 for Box2D by  doxygen 1.6.3