b2ContactImpulse Struct Reference

#include <b2WorldCallbacks.h>

List of all members.

Public Attributes

float32 normalImpulses [b2_maxManifoldPoints]
float32 tangentImpulses [b2_maxManifoldPoints]

Detailed Description

Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid body collisions. These match up one-to-one with the contact points in b2Manifold.


Member Data Documentation


The documentation for this struct was generated from the following file:
Generated on Sat Apr 3 18:18:09 2010 for Box2D by  doxygen 1.6.3