The features that intersect to form the contact point. More...
#include <b2Collision.h>
Public Attributes | |
uint8 | referenceEdge |
The edge that defines the outward contact normal. | |
uint8 | incidentEdge |
The edge most anti-parallel to the reference edge. | |
uint8 | incidentVertex |
The vertex (0 or 1) on the incident edge that was clipped. | |
uint8 | flip |
A value of 1 indicates that the reference edge is on shape2. |
The features that intersect to form the contact point.
A value of 1 indicates that the reference edge is on shape2.
The edge most anti-parallel to the reference edge.
The vertex (0 or 1) on the incident edge that was clipped.
The edge that defines the outward contact normal.