b2BodyDef Struct Reference

#include <b2Body.h>

List of all members.

Public Member Functions

 b2BodyDef ()
 This constructor sets the body definition default values.

Public Attributes

b2BodyType type
b2Vec2 position
float32 angle
 The world angle of the body in radians.
b2Vec2 linearVelocity
 The linear velocity of the body's origin in world co-ordinates.
float32 angularVelocity
 The angular velocity of the body.
float32 linearDamping
float32 angularDamping
bool allowSleep
bool awake
 Is this body initially awake or sleeping?
bool fixedRotation
 Should this body be prevented from rotating? Useful for characters.
bool bullet
bool active
 Does this body start out active?
void * userData
 Use this to store application specific body data.
float32 inertiaScale
 Experimental: scales the inertia tensor.

Detailed Description

A body definition holds all the data needed to construct a rigid body. You can safely re-use body definitions. Shapes are added to a body after construction.


Constructor & Destructor Documentation

b2BodyDef::b2BodyDef (  )  [inline]

This constructor sets the body definition default values.


Member Data Documentation

Does this body start out active?

Set this flag to false if this body should never fall asleep. Note that this increases CPU usage.

The world angle of the body in radians.

Angular damping is use to reduce the angular velocity. The damping parameter can be larger than 1.0f but the damping effect becomes sensitive to the time step when the damping parameter is large.

The angular velocity of the body.

Is this body initially awake or sleeping?

Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through kinematic and static bodies. This setting is only considered on dynamic bodies.

Warning:
You should use this flag sparingly since it increases processing time.

Should this body be prevented from rotating? Useful for characters.

Experimental: scales the inertia tensor.

Linear damping is use to reduce the linear velocity. The damping parameter can be larger than 1.0f but the damping effect becomes sensitive to the time step when the damping parameter is large.

The linear velocity of the body's origin in world co-ordinates.

The world position of the body. Avoid creating bodies at the origin since this can lead to many overlapping shapes.

The body type: static, kinematic, or dynamic. Note: if a dynamic body would have zero mass, the mass is set to one.

Use this to store application specific body data.


The documentation for this struct was generated from the following file:
Generated on Sat Apr 3 18:18:09 2010 for Box2D by  doxygen 1.6.3