b2RayCastCallback Class Reference

#include <b2WorldCallbacks.h>

List of all members.

Public Member Functions

virtual ~b2RayCastCallback ()
virtual float32 ReportFixture (b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction)=0

Detailed Description

Callback class for ray casts. See b2World::RayCast


Constructor & Destructor Documentation

virtual b2RayCastCallback::~b2RayCastCallback (  )  [inline, virtual]

Member Function Documentation

virtual float32 b2RayCastCallback::ReportFixture ( b2Fixture fixture,
const b2Vec2 point,
const b2Vec2 normal,
float32  fraction 
) [pure virtual]

Called for each fixture found in the query. You control how the ray cast proceeds by returning a float: return -1: ignore this fixture and continue return 0: terminate the ray cast return fraction: clip the ray to this point return 1: don't clip the ray and continue

Parameters:
fixture the fixture hit by the ray
point the point of initial intersection
normal the normal vector at the point of intersection
Returns:
-1 to filter, 0 to terminate, fraction to clip the ray for closest hit, 1 to continue

The documentation for this class was generated from the following file:
Generated on Sat Apr 3 18:18:09 2010 for Box2D by  doxygen 1.6.3