#include <b2WorldCallbacks.h>
Public Member Functions | |
virtual | ~b2ContactFilter () |
virtual bool | ShouldCollide (b2Fixture *fixtureA, b2Fixture *fixtureB) |
Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.
virtual b2ContactFilter::~b2ContactFilter | ( | ) | [inline, virtual] |
Return true if contact calculations should be performed between these two shapes.