#include <Box2D/Common/b2Math.h>
#include <Box2D/Collision/Shapes/b2Shape.h>
#include <memory>
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Classes | |
struct | b2BodyDef |
class | b2Body |
A rigid body. These are created via b2World::CreateBody. More... | |
Enumerations | |
enum | b2BodyType { b2_staticBody = 0, b2_kinematicBody, b2_dynamicBody } |
enum b2BodyType |