Box2D/Box2D/Dynamics/b2Body.h File Reference

#include <Box2D/Common/b2Math.h>
#include <Box2D/Collision/Shapes/b2Shape.h>
#include <memory>

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Classes

struct  b2BodyDef
class  b2Body
 A rigid body. These are created via b2World::CreateBody. More...

Enumerations

enum  b2BodyType { b2_staticBody = 0, b2_kinematicBody, b2_dynamicBody }

Enumeration Type Documentation

enum b2BodyType

The body type. static: zero mass, zero velocity, may be manually moved kinematic: zero mass, non-zero velocity set by user, moved by solver dynamic: positive mass, non-zero velocity determined by forces, moved by solver

Enumerator:
b2_staticBody 
b2_kinematicBody 
b2_dynamicBody 
Generated on Sat Apr 3 18:18:09 2010 for Box2D by  doxygen 1.6.3