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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
b2AABB
An axis aligned bounding box
b2Block
b2BlockAllocator
b2Body
A rigid body. These are created via
b2World::CreateBody
b2BodyDef
b2BroadPhase
b2Chunk
b2CircleContact
b2CircleShape
A circle shape
b2ClipVertex
Used for computing contact manifolds
b2Color
Color for debug drawing. Each value has the range [0,1]
b2Contact
b2ContactConstraint
b2ContactConstraintPoint
b2ContactEdge
b2ContactFilter
b2ContactID
Contact ids to facilitate warm starting
b2ContactImpulse
b2ContactListener
b2ContactManager
b2ContactRegister
b2ContactSolver
b2DebugDraw
b2DestructionListener
b2DistanceInput
b2DistanceJoint
b2DistanceJointDef
b2DistanceOutput
Output for b2Distance
b2DistanceProxy
b2DynamicTree
b2DynamicTreeNode
A node in the dynamic tree. The client does not interact with this directly
b2Filter
This holds contact filtering data
b2Fixture
b2FixtureDef
b2FrictionJoint
b2FrictionJointDef
Friction joint definition
b2GearJoint
b2GearJointDef
b2Island
This is an internal class
b2Jacobian
b2Joint
b2JointDef
Joint definitions are used to construct joints
b2JointEdge
b2LineJoint
b2LineJointDef
b2Manifold
b2ManifoldPoint
b2MassData
This holds the mass data computed for a shape
b2Mat22
A 2-by-2 matrix. Stored in column-major order
b2Mat33
A 3-by-3 matrix. Stored in column-major order
b2MouseJoint
b2MouseJointDef
b2Pair
b2PolygonAndCircleContact
b2PolygonContact
b2PolygonShape
b2Position
This is an internal structure
b2PositionSolverManifold
b2PrismaticJoint
b2PrismaticJointDef
b2PulleyJoint
b2PulleyJointDef
b2QueryCallback
b2RayCastCallback
b2RayCastInput
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1)
b2RayCastOutput
b2RevoluteJoint
b2RevoluteJointDef
b2SeparationFunction
b2Shape
b2Simplex
b2SimplexCache
b2SimplexVertex
b2StackAllocator
b2StackEntry
b2Sweep
b2TimeStep
This is an internal structure
b2TOIConstraint
b2TOIInput
Input parameters for b2TimeOfImpact
b2TOIOutput
b2TOISolver
b2TOISolverManifold
b2Transform
b2Vec2
A 2D column vector
b2Vec3
A 2D column vector with 3 elements
b2Velocity
This is an internal structure
b2Version
b2WeldJoint
b2WeldJointDef
b2World
b2WorldManifold
This is used to compute the current state of a contact manifold
b2WorldQueryWrapper
b2WorldRayCastWrapper
b2ContactID::Features
The features that intersect to form the contact point
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