Yesterday I introduced you to the Rampant Coyote with his Eight Tips to Help You Finish Your Indie Game. Today’s Linkvent Calendar entry follows in these footsteps with a blog post from Owen Goss titled Indie Challenges.
Actually, it’s two posts and it follows his original, enthusiastic post I’m Indie, and I’m Proud. Surely it can’t be all good, so Indie Challenges throws some light on the challenges indie developers face, such as unstable income, blurring the lines between life and work, the paperwork (@Owen: there are tax consultants for that, and I pay just over €40/$60 per month - well worth it!), occasionally feeling like a failure (@Owen: no, you’re not alone, been there … repeatedly - but much worse is to feel like a failure when you’re employed and still believe that you depend on that job).
I’ve found this post through #iDevBlogADay which is a wonderful website of high-profile bloggers putting out two posts every day. A few days ago I joined the waiting list as #52.
Add your link to the Cocos2D Linkvent Calendar
Do you have something to share with the Cocos2D community? I haven’t received enough submissions to fill all the days until Xmas, although I do have enough links to post one each day, I’d rather post a link to your website or blog post.
UPDATE: here’s the summary of the webinar which includes a link to the recorded session.
Mohammad Azam will be hosting a FREE webinar: Introduction to iPhone Game Development Using the Cocos2D framework.
This webinar takes place TOMORROW (Dec 11th)! I replicate his blog post here with the crucial info:
The webinar will help getting the new comers get started with iPhone development. It will be all code based with minimal or no slides. The webinar will be hosted on www.freebinar.com. Additional details are listed below:
Webinar URL: http://www.freebinar.com/highoncoding1
Date: 12/11/2010 (December 11 2010)
Time: 11:00 AM (US Central Time)
Limit: 150 people
Mohammad is originally a .NET programmer and frequent speaker at tech events. Recently he started diving into iOS development. He has written several tutorials about Cocos2D and he’ll get another Linkvent Calendar post soon that lists all of the Cocos2D screencasts he made. Follow him on Twitter @azamsharp and check out his iosdevblog.
Add your link to the Cocos2D Linkvent Calendar
Do you have something to share with the Cocos2D community? I haven’t received enough submissions to fill all the days until Xmas, although I do have enough links to post one each day, I’d rather post a link to your website or blog post.
A couple hours ago I’ve opened Cocos2D Central (http://cocos2d-central.com), a forum / website / soon-to-be-community. Initially intended for readers of my Cocos2D book but generally open to everyone.
To be able to handle all the feedback and questions I receive by email while allowing everyone else to benefit from it, the logical next step was to create a forum. And that’s what Cocos2D Central is right now, a forum. But it will be much more (articles, downloads, blogs, store) because I can, but not without seeing actual demand, so I’m starting with the essentials and take things from there. I dubbed it “Cocos2D Central” because I think that with Cocos2D X and Cocos2D Javascript (Web) there are two relatively new Cocos2D engines which have great potential to become quite popular as well, so why not enable the new website to cover the whole Cocos bunch at once?
Next step: slowly growing a community on Cocos2D Central. For that [[UIFingerPointGestureRecognizer alloc] init] I need you!
Please hop on over and join (it’s really convenient with OpenID, Twitter and Facebook login options), then say hello and post your thoughts. I look forward to meeting you on Cocos2D Central!
Andreas Löw has released an updated version (v2.1) of his Texture Atlas creation tool called Texture Packer (Pro). The Pro version ($17.95) provides you with a GUI interface, the non-Pro version ($9.95) is a command line tool. The latter actually runs behind the scenes in the GUI version.
Here’s the list of changes introduced in Texture Packer v2.1:
The free version is now enhanced so that you can create textures up to 2048×2048 pixels without paying a single cent!
The free PVR/PVR.CCZ previewer lets you view the images - just doubleclick them in finder! Including preview for PVRTC.
Other features:
- *.pvr and *.pvr.ccz previewer! (free for all)
- AutoSD allows automatically creation of standard resolution images from highres images (-auto-sd) (pro/cli)
- Process *.tps files from command line (pro)
- Drag’n’drop sprites to tree view to add them
- PVRTC2/PVRTC4 compression
- Enhanced color reduction quality (pro/cli)
- Additional dithering algorithm (Atkinson)
- Linear quantization
- Nearest neighbour quantization
- Premultiply alpha (pro/cli)
- Option to disable automated alias creation
- Choose heuristics for MaxRects algorithm (pro/cli)
- Creation of non power of 2 textures
The update is available using auto-update or download from: http://texturepacker.com/download/
Read more about the Texture Packer features, read the Texture Packer manual (PDF) or go directly to the shop (Share*it!).
Add your link to the Cocos2D Linkvent Calendar
Do you have something to share with the Cocos2D community? I haven’t received enough submissions to fill all the days until Xmas, although I do have enough links to post one each day, I’d rather post a link to your website or blog post.
Today I’d like to present you a long post made by Markus Nigrin about How to spice up your Game with Particle Effects. He talks about how to use particle effects in your Cocos2D game to, well, great effect. Of course he is using Particle Designer, and he was amazed how few people at the 360iDev event knew about PD. So I thought it can’t hurt to mention it one more time.
Markus’ blog is generally well worth taking some time and digging deeper. He has a post on adding a “News” text (or image) into your game and what effect it can have for marketing and how he got back into programming after 15 years of being a manager, and partially inspired by Ray Wenderlich‘s iPhone Programming 101 class held at 360iDev.
Back on the topic of particle effects, I recently created a very simple but very effective snow storm effect. You can check it out in Particle Designer’s shared effects list (it’s called “SnowStorm”) or download the SnowStorm effect in the Cocos2D plist format. There’s also a shared “PeeFX” effect that I created, subtitled “stream of urine”. Those are from a project I’m currently working on. Hmmm … pee and snow?
Keep guessing. 😉
Add your link to the Cocos2D Linkvent Calendar
Do you have something to share with the Cocos2D community? I haven’t received enough submissions to fill all the days until Xmas, although I do have enough links to post one each day, I’d rather post a link to your website or blog post.
Discuss this topic on Cocos2D Central.
My Learn iPhone and iPad Cocos2D Game Development book is out and that inevitably meant it would appear on websites offering download links to illegal copies of the book.
Since there’s really nothing that can be done about it that actually works, and because I understand (but not necessarily condone) the reasons for downloading ebooks illegally, I wanted to take a different stance. And so I’m posting my thoughts on the matter on forums and websites, where a link to an illegal download of my ebook is shared.
That way, I hope to convert a minority of the downloaders to buying customers. But my actual goal is to use their websites as marketing instruments. Shamelessly placing my links on their websites and asking their users to come here is just fair and square. If they enable illegal downloads the very least they can do for me is to allow me to enable users to more easily come here, or on rare occassions to actually buy the book. Who said that illegal downloads can’t also be a mutual relationship?
Here’s what I’ve been posting to “warez” and “free ebooks” websites offering downloads or download links of my book:
My Response on Illegal Download Sites
I’m Steffen Itterheim, author of the Learn iPhone and iPad Cocos2D Game Development book.
I see that my book is offered here for download illegally, either directly or via linking to an externally hosted file. I wanted to share my thoughts on this matter.
1) I’m not offended, disappointed or furious.
Why should I be? It’s to be expected. I’ve been working long enough in the software industry to have come to accept piracy as something that shouldn’t affect you at all.2) I don’t judge you.
A lot of people download(ed) things from the Internet that they shouldn’t have. For some, it’s part of their culture. For others, it’s the only way to take part in a world that they couldn’t otherwise afford to join. For a few, it’s simply a hobby, or a habit. Some claim it’s for research and trying things out before buying, but quite honestly I think they fall in one of the aforementioned categories. Or they’re merely being pragmatic about their spendings, cutting corners where they can.3) I won’t lecture you either.
Piracy is a fact. It’s not even a market because if piracy wouldn’t exist, most pirated products wouldn’t be selling noticeably better anyway. Only very few pirates would ever buy a product they downloaded.Those are my convictions on piracy. I think it’s pointless to complain about piracy, and it would be especially stupid of me if I did so in the lion’s den, so to speak.
I’m a realist. I understand that some percentage of you will download the book just to have it. You’re the collectors, you may skim over the book before you set it aside in your amazingly well-assorted, categorized archive of eBooks. Enjoy it. Then there’s a percentage of you who download the book on a hunch that you might need it soon, or that it might spark your interest (again) in game development or programming for iOS devices. You probably wouldn’t buy it either. Except for a select few for whom the book did spark a flame - but how could you know beforehand?
To everyone else who truly want to read the book, I can only encourage you to buy the book in hindsight, after the fact. I know it costs quite an effort to pay for something you have already used, or read in this case. I still hope some of you will, I’d be grateful for that.
And what I’d really like you to do, regardless of where you got the book from and what your intentions are, is to stop by and visit my website Learn & Master Cocos2D Game Development:
I also want to make it very convenient to those who *might* consider buying the book, to actually do so. I know that one aspect of piracy that shouldn’t be neglected is merely convenience. So for that reason I’ll give you the links that lead you to Amazon and other websites all around the world which carry the book, as well as links to eBook versions of the book The Learn iPhone and iPad Cocos2D Game Development:
Purchase the print book via Amazon:
Amazon.com (United States)
http://www.amazon.com/Learn-iPhone-iPad-Cocos2D-Development/dp/1430233036/ref=sr_1_1?ie=UTF8&s=books&qid=1284664414&sr=8-1Amazon.ca (Canada)
http://www.amazon.ca/Learn-iPhone-iPad-Cocos2D-Development/dp/1430233036/ref=sr_1_1?ie=UTF8&s=books&qid=1284664526&sr=8-1Amazon.co.uk (United Kingdom)
http://www.amazon.co.uk/Learn-iPhone-iPad-Cocos2D-Development/dp/1430233036/ref=sr_1_1?ie=UTF8&s=books&qid=1284664462&sr=8-1Amazon.de (Germany)
http://www.amazon.de/Learn-Iphone-Ipad-Cocos2d-Development/dp/1430233036/ref=sr_1_1?ie=UTF8&s=books-intl-de&qid=1284664401&sr=8-1Amazon.fr (France)
http://www.amazon.fr/Learn-Iphone-Ipad-Cocos2d-Development/dp/1430233036/ref=sr_1_1?ie=UTF8&s=english-books&qid=1284664539&sr=8-1Amazon.co.jp (Japan)
http://www.amazon.co.jp/Learn-iPhone-iPad-Cocos2D-Development/dp/1430233036/ref=sr_1_1?ie=UTF8&s=english-books&qid=1284664550&sr=8-1Purchase the eBook:
From Apress (PDF): http://apress.com/ecommerce/cart?act=add&bid=1524
NOTE: the Apress PDF eBook has no DRM, it is not copy-protected or password-protected. It’s probably the exact same file that is being shared here.From Amazon (Kindle): http://www.amazon.com/Learn-iPhone-Cocos2D-Development-ebook/dp/B004E0Z4YY
I hope you understand that if you offer my book for download illegally, it’s just fair to reply to that with promotion of my websites and making it a bit more convenient for the few people who tend to download books exactly because it’s convenient. At least this way I’m getting something positive out of it.
Thank you for your time and for allowing this message to be posted.
Steffen Itterheim