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cocos2d-iphone
2.1
Improved Cocos2D API Reference (iOS version) for www.kobold2d.com developers
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#import <CCTMXLayer.h>
Public Member Functions | |
(id) | - initWithTilesetInfo:layerInfo:mapInfo: |
(void) | - releaseMap |
(CCSprite *) | - tileAt: |
(uint32_t) | - tileGIDAt: |
(uint32_t) | - tileGIDAt:withFlags: |
(void) | - setTileGID:at: |
(void) | - setTileGID:at:withFlags: |
(void) | - removeTileAt: |
(CGPoint) | - positionAt: |
(id) | - propertyNamed: |
(void) | - setupTiles |
(void) | - addChild:z:tag: |
Static Public Member Functions | |
(id) | + layerWithTilesetInfo:layerInfo:mapInfo: |
Protected Attributes | |
CCTMXTilesetInfo * | _tileset |
NSString * | _layerName |
CGSize | _layerSize |
CGSize | _mapTileSize |
uint32_t * | _tiles |
NSUInteger | _layerOrientation |
NSMutableArray * | _properties |
unsigned char | _opacity |
NSUInteger | _minGID |
NSUInteger | _maxGID |
NSInteger | _vertexZvalue |
BOOL | _useAutomaticVertexZ |
CCSprite * | _reusedTile |
ccCArray * | _atlasIndexArray |
Properties | |
NSString * | layerName |
CGSize | layerSize |
CGSize | mapTileSize |
uint32_t * | tiles |
CCTMXTilesetInfo * | tileset |
NSUInteger | layerOrientation |
NSMutableArray * | properties |
CCTMXLayer represents the TMX layer.
It is a subclass of CCSpriteBatchNode. By default the tiles are rendered using a CCTextureAtlas. If you mofify a tile on runtime, then, that tile will become a CCSprite, otherwise no CCSprite objects are created. The benefits of using CCSprite objects as tiles are:
cocos2d v2.0 doesn't support the cc_vertexz value. Whenever a the cc_vertexz property is found, it will raise an exception.
"value" by default is 0, but you can change it from Tiled by adding the "cc_alpha_func" property to the layer. The value 0 should work for most cases, but if you have tiles that are semi-transparent, then you might want to use a differnt value, like 0.5.
For further information, please see the programming guide:
http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:tiled_maps
Tiles can have tile flags for additional properties. At the moment only flip horizontal and flip vertical are used. These bit flags are defined in CCTMXXMLParser.h.
CCTMXLayer doesn't support adding a CCSprite manually.
Implements CCNode.
- (id) initWithTilesetInfo: | (CCTMXTilesetInfo *) | tilesetInfo | |
layerInfo: | (CCTMXLayerInfo *) | layerInfo | |
mapInfo: | (CCTMXMapInfo *) | mapInfo | |
initializes a CCTMXLayer with a tileset info, a layer info and a map info
+ (id) layerWithTilesetInfo: | (CCTMXTilesetInfo *) | tilesetInfo | |
layerInfo: | (CCTMXLayerInfo *) | layerInfo | |
mapInfo: | (CCTMXMapInfo *) | mapInfo | |
creates a CCTMXLayer with an tileset info, a layer info and a map info
- (CGPoint) positionAt: | (CGPoint) | tileCoordinate |
returns the position in points of a given tile coordinate
- (id) propertyNamed: | (NSString *) | propertyName |
return the value for the specific property name
- (void) releaseMap |
dealloc the map that contains the tile position from memory. Unless you want to know at runtime the tiles positions, you can safely call this method. If you are going to call [layer tileGIDAt:] then, don't release the map
- (void) removeTileAt: | (CGPoint) | tileCoordinate |
removes a tile at given tile coordinate
- (void) setTileGID: | (uint32_t) | gid | |
at: | (CGPoint) | tileCoordinate | |
sets the tile gid (gid = tile global id) at a given tile coordinate. The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed.
- (void) setTileGID: | (uint32_t) | gid | |
at: | (CGPoint) | pos | |
withFlags: | (ccTMXTileFlags) | flags | |
sets the tile gid (gid = tile global id) at a given tile coordinate. The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1. If a tile is already placed at that position, then it will be removed.
Use withFlags if the tile flags need to be changed as well
- (void) setupTiles |
Creates the tiles
returns the tile (CCSprite) at a given a tile coordinate. The returned CCSprite will be already added to the CCTMXLayer. Don't add it again. The CCSprite can be treated like any other CCSprite: rotated, scaled, translated, opacity, color, etc. You can remove either by calling:
- (uint32_t) tileGIDAt: | (CGPoint) | tileCoordinate |
returns the tile gid at a given tile coordinate. if it returns 0, it means that the tile is empty. This method requires the the tile map has not been previously released (eg. don't call [layer releaseMap])
- (uint32_t) tileGIDAt: | (CGPoint) | pos | |
withFlags: | (ccTMXTileFlags *) | flags | |
returns the tile gid at a given tile coordinate. It also returns the tile flags. This method requires the the tile map has not been previously released (eg. don't call [layer releaseMap])
- (NSString*) layerName [read, write, retain] |
name of the layer
- (NSUInteger) layerOrientation [read, write, assign] |
Layer orientation, which is the same as the map orientation
- (CGSize) layerSize [read, write, assign] |
size of the layer in tiles
- (CGSize) mapTileSize [read, write, assign] |
size of the map's tile (could be different from the tile's size)
- (NSMutableArray*) properties [read, write, retain] |
properties from the layer. They can be added using Tiled
- (uint32_t*) tiles [read, write, assign] |
pointer to the map of tiles
- (CCTMXTilesetInfo*) tileset [read, write, retain] |
Tileset information for the layer