cocos2d-iphone  2.1
Improved Cocos2D API Reference (iOS version) for www.kobold2d.com developers
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CCSprite Class Reference

#import <CCSprite.h>

+ Inheritance diagram for CCSprite:
+ Collaboration diagram for CCSprite:

List of all members.

Public Member Functions

(id) - initWithTexture:
(id) - initWithTexture:rect:
(id) - initWithTexture:rect:rotated:
(id) - initWithSpriteFrame:
(id) - initWithSpriteFrameName:
(id) - initWithFile:
(id) - initWithFile:rect:
(id) - initWithCGImage:key:
(void) - updateTransform
(void) - setTextureRect:
(void) - setTextureRect:rotated:untrimmedSize:
(void) - setVertexRect:
(void) - setDisplayFrame:
(BOOL) - isFrameDisplayed:
(CCSpriteFrame *) - displayFrame
(void) - setDisplayFrameWithAnimationName:index:
(id) - initWithBatchNode:rect:
(CCSpriteFrame *) - DEPRECATED_ATTRIBUTE

Static Public Member Functions

(id) + spriteWithTexture:
(id) + spriteWithTexture:rect:
(id) + spriteWithSpriteFrame:
(id) + spriteWithSpriteFrameName:
(id) + spriteWithFile:
(id) + spriteWithFile:rect:
(id) + spriteWithCGImage:key:
(id) + spriteWithBatchNode:rect:

Protected Attributes

CCTextureAtlas_textureAtlas
NSUInteger _atlasIndex
CCSpriteBatchNode_batchNode
CGAffineTransform _transformToBatch
BOOL _dirty
BOOL _recursiveDirty
BOOL _hasChildren
BOOL _shouldBeHidden
ccBlendFunc _blendFunc
CCTexture2D_texture
CGRect _rect
BOOL _rectRotated
CGPoint _offsetPosition
CGPoint _unflippedOffsetPositionFromCenter
ccV3F_C4B_T2F_Quad _quad
BOOL _opacityModifyRGB
BOOL _flipX
BOOL _flipY

Properties

BOOL dirty
ccV3F_C4B_T2F_Quad quad
NSUInteger atlasIndex
CGRect textureRect
BOOL textureRectRotated
BOOL flipX
BOOL flipY
CCTextureAtlastextureAtlas
CCSpriteBatchNodebatchNode
CGPoint offsetPosition
ccBlendFunc blendFunc

Detailed Description

CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )

CCSprite can be created with an image, or with a sub-rectangle of an image.

If the parent or any of its ancestors is a CCSpriteBatchNode then the following features/limitations are valid

  • Features when the parent is a CCBatchNode:
    • MUCH faster rendering, specially if the CCSpriteBatchNode has many children. All the children will be drawn in a single batch.
  • Limitations
    • Camera is not supported yet (eg: CCOrbitCamera action doesn't work)
    • GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl)
    • The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property.
    • The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property.
    • Parallax scroller is not supported, but can be simulated with a "proxy" sprite.

If the parent is an standard CCNode, then CCSprite behaves like any other CCNode:

  • It supports blending functions
  • It supports aliasing / antialiasing
  • But the rendering will be slower: 1 draw per children.

The default anchorPoint in CCSprite is (0.5, 0.5).


Member Function Documentation

returns the current displayed frame.

- (id) initWithCGImage: (CGImageRef)  image
key: (NSString *)  key 

Initializes an sprite with a CGImageRef and a key The key is used by the CCTextureCache to know if a texture was already created with this CGImage. For example, a valid key is: "_spriteframe_01". If key is nil, then a new texture will be created each time by the CCTextureCache.

Since:
v0.99.0
- (id) initWithFile: (NSString *)  filename

Initializes an sprite with an image filename. The rect used will be the size of the image. The offset will be (0,0).

- (id) initWithFile: (NSString *)  filename
rect: (CGRect)  rect 

Initializes an sprite with an image filename, and a rect. The offset will be (0,0).

- (id) initWithSpriteFrame: (CCSpriteFrame *)  spriteFrame

Initializes an sprite with an sprite frame.

- (id) initWithSpriteFrameName: (NSString *)  spriteFrameName

Initializes an sprite with an sprite frame name. An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. If the CCSpriteFrame doesn't exist it will raise an exception.

Since:
v0.9
- (id) initWithTexture: (CCTexture2D *)  texture

Initializes an sprite with a texture. The rect used will be the size of the texture. The offset will be (0,0).

- (id) initWithTexture: (CCTexture2D *)  texture
rect: (CGRect)  rect 

Initializes an sprite with a texture and a rect in points (unrotated) The offset will be (0,0).

- (id) initWithTexture: (CCTexture2D *)  texture
rect: (CGRect)  rect
rotated: (BOOL)  rotated 

Initializes an sprite with a texture and a rect in points, optionally rotated. The offset will be (0,0). IMPORTANT: This is the designated initializer.

- (BOOL) isFrameDisplayed: (CCSpriteFrame *)  frame

returns whether or not a CCSpriteFrame is being displayed

- (void) setDisplayFrame: (CCSpriteFrame *)  newFrame

sets a new display frame to the CCSprite.

- (void) setDisplayFrameWithAnimationName: (NSString *)  animationName
index: (int)  frameIndex 

changes the display frame with animation name and index. The animation name will be get from the CCAnimationCache

Since:
v0.99.5
- (void) setTextureRect: (CGRect)  rect

set the texture rect of the CCSprite in points. It will call setTextureRect:rotated:untrimmedSize with rotated = NO, and utrimmedSize = rect.size.

- (void) setTextureRect: (CGRect)  rect
rotated: (BOOL)  rotated
untrimmedSize: (CGSize)  size 

set the texture rect, rectRotated and untrimmed size of the CCSprite in points. It will update the texture coordinates and the vertex rectangle.

- (void) setVertexRect: (CGRect)  rect

set the vertex rect. It will be called internally by setTextureRect. Useful if you want to create 2x images from SD images in Retina Display. Do not call it manually. Use setTextureRect instead.

+ (id) spriteWithCGImage: (CGImageRef)  image
key: (NSString *)  key 

Creates an sprite with a CGImageRef and a key. The key is used by the CCTextureCache to know if a texture was already created with this CGImage. For example, a valid key is: "_spriteframe_01". If key is nil, then a new texture will be created each time by the CCTextureCache.

Since:
v0.99.0
+ (id) spriteWithFile: (NSString *)  filename

Creates an sprite with an image filename. The rect used will be the size of the image. The offset will be (0,0).

+ (id) spriteWithFile: (NSString *)  filename
rect: (CGRect)  rect 

Creates an sprite with an image filename and a rect. The offset will be (0,0).

+ (id) spriteWithSpriteFrame: (CCSpriteFrame *)  spriteFrame

Creates an sprite with an sprite frame.

+ (id) spriteWithSpriteFrameName: (NSString *)  spriteFrameName

Creates an sprite with an sprite frame name. An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. If the CCSpriteFrame doesn't exist it will raise an exception.

Since:
v0.9
+ (id) spriteWithTexture: (CCTexture2D *)  texture

Creates an sprite with a texture. The rect used will be the size of the texture. The offset will be (0,0).

+ (id) spriteWithTexture: (CCTexture2D *)  texture
rect: (CGRect)  rect 

Creates an sprite with a texture and a rect. The offset will be (0,0).

- (void) updateTransform

updates the quad according the the rotation, position, scale values.


Property Documentation

- (NSUInteger) atlasIndex [read, write, assign]

The index used on the TextureAtlas. Don't modify this value unless you know what you are doing

- (CCSpriteBatchNode*) batchNode [read, write, assign]

weak reference to the CCSpriteBatchNode that renders the CCSprite

- (ccBlendFunc) blendFunc [read, write, assign]

conforms to CCTextureProtocol protocol

- (BOOL) dirty [read, write, assign]

whether or not the Sprite needs to be updated in the Atlas

- (BOOL) flipX [read, write, assign]

whether or not the sprite is flipped horizontally. It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use:

sprite.scaleX *= -1;

- (BOOL) flipY [read, write, assign]

whether or not the sprite is flipped vertically. It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use:

sprite.scaleY *= -1;

- (CGPoint) offsetPosition [read, assign]

offset position in points of the sprite in points. Calculated automatically by editors like Zwoptex.

Since:
v0.99.0
- (ccV3F_C4B_T2F_Quad) quad [read, assign]

the quad (tex coords, vertex coords and color) information

- (CCTextureAtlas*) textureAtlas [read, write, assign]

weak reference of the CCTextureAtlas used when the sprite is rendered using a CCSpriteBatchNode

- (CGRect) textureRect [read, assign]

returns the texture rect of the CCSprite in points

- (BOOL) textureRectRotated [read, assign]

returns whether or not the texture rectangle is rotated


The documentation for this class was generated from the following file: