Here is a list of all documented class members with links to the class documentation for each member:
- u -
- uniformLocationForName:
: CCGLProgram
- unlockOpenGLContext
: CCGLView
- unschedule:
: CCNode
- unscheduleAll
: CCScheduler
- unscheduleAllForTarget:
: CCScheduler
- unscheduleAllSelectors
: CCNode
- unscheduleAllWithMinPriority:
: CCScheduler
- unscheduleBlockForKey:target:
: CCScheduler
- unscheduleSelector:forTarget:
: CCScheduler
- unscheduleUpdateForTarget:
: CCScheduler
- unselected
: CCMenuItem
- update:
: CCEaseExponentialIn
, CCShow
, CCHide
, CCEaseExponentialOut
, CCToggleVisibility
, CCFadeIn
, CCParticleSystem
, CCPageTurn3D
, CCEaseExponentialInOut
, CCFadeOut
, CCDelayTime
, CCEaseSineIn
, CCEaseSineOut
, CCTimer
, CCFlipY3D
, CCEaseBackInOut
, CCEaseBackOut
, CCScheduler
, CCEaseBounceInOut
, CCEaseBounceOut
, CCEaseSineInOut
, CCEaseElasticIn
, CCEaseElasticOut
, CCAction
, CCEaseElasticInOut
, CCEaseBounceIn
, CCEaseIn
, CCEaseOut
, CCEaseBackIn
, CCEaseInOut
- updateAtlasValues
: CCAtlasNode
- updateDisplayedColor:
: <CCRGBAProtocol>
- updateDisplayedOpacity:
: <CCRGBAProtocol>
- updateProjection
: <CCDirectorDelegate>
- updateQuad:atIndex:
: CCTextureAtlas
- updateQuadFromSprite:quadIndex:
: CCSpriteBatchNode
- updateQuadWithParticle:newPosition:
: CCParticleSystem
- updateTransform
: CCSprite
- updateUniforms
: CCGLProgram
- upX:upY:upZ:
: CCCamera
- use
: CCGLProgram
- userData
: CCNode
- userInfo
: CCAnimationFrame
- userObject
: CCNode