cocos2d-iphone
2.1
Improved Cocos2D API Reference (iOS version) for www.kobold2d.com developers
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Here is a list of all documented class members with links to the class documentation for each member:
- c -
c :
ccV2F_C4B_T2F_Triangle
callbackMethod :
CCCallFuncND
camera :
CCNode
capacity :
CCTextureAtlas
cascadeColorEnabled :
<CCRGBAProtocol>
cascadeOpacityEnabled :
<CCRGBAProtocol>
ccTouchBegan:withEvent: :
<CCTouchOneByOneDelegate>
centerX:centerY:centerZ: :
CCCamera
changeHeight: :
CCLayerColor
changeWidth: :
CCLayerColor
changeWidth:height: :
CCLayerColor
charID :
ccBMFontDef
checkForGLExtension: :
CCConfiguration
children :
CCNode
claimedTouches :
CCTargetedTouchHandler
cleanup :
CCMenuItem
,
CCNode
clear :
CCDrawNode
clear:g:b:a: :
CCRenderTexture
clearColor :
CCRenderTexture
clearDepth :
CCRenderTexture
clearDepth: :
CCRenderTexture
clearFlags :
CCRenderTexture
clearStencil :
CCRenderTexture
clearStencil: :
CCRenderTexture
clippingNode :
CCClippingNode
clippingNodeWithStencil: :
CCClippingNode
color :
CCAtlasNode
,
CCLabelBMFont
,
<CCRGBAProtocol>
colorRenderbuffer :
CCES2Renderer
colors :
ccV2F_C4B_T2F
,
ccV2F_C4F_T2F
,
ccV3F_C4F_T2F
,
ccV3F_C4B_T2F
compressedInterpolation :
CCLayerGradient
configurationWithFNTFile: :
CCBMFontConfiguration
contentScaleFactor :
CCDirector
contentSize :
CCNode
,
CCTexture2D
contentSizeInPixels :
CCTexture2D
context :
CCGLView
,
CCES2Renderer
controlPoint_1 :
ccBezierConfig
controlPoint_2 :
ccBezierConfig
controlPoints :
CCPointArray
convertToGL: :
CCDirector
convertToNodeSpace: :
CCNode
convertToNodeSpaceAR: :
CCNode
convertTouchToGL: :
CCDirector
convertTouchToNodeSpace: :
CCNode
convertTouchToNodeSpaceAR: :
CCNode
convertToUI: :
CCDirector
convertToWorldSpace: :
CCNode
convertToWorldSpaceAR: :
CCNode
count :
CCPointArray
createAndAddTimerWithName: :
CCProfiler
createFontChars :
CCLabelBMFont
createStatsLabel :
CCDirector
Generated on Sat Feb 23 2013 16:27:33 for cocos2d-iphone by
1.8.0