Kobold2D
1.1
Kobold2D API Reference (iOS version) for Kobold2D developers
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#include <KKGameKitHelper.h>
Public Member Functions | |
void | authenticateLocalPlayer () |
void | getLocalPlayerFriends () |
void | getPlayerInfo: (NSArray *players) |
void | submitScore:category: (int64_t score,[category] NSString *category) |
void | retrieveScoresForPlayers:category:range:playerScope:timeScope: (NSArray *players,[category] NSString *category,[range] NSRange range,[playerScope] GKLeaderboardPlayerScope playerScope,[timeScope] GKLeaderboardTimeScope timeScope) |
void | retrieveTopTenAllTimeGlobalScores () |
GKAchievement * | getAchievementByID: (NSString *identifier) |
void | reportAchievementWithID:percentComplete: (NSString *identifier,[percentComplete] float percent) |
void | resetAchievements () |
void | reportCachedAchievements () |
void | saveCachedAchievements () |
void | loadAchievements () |
void | disconnectCurrentMatch () |
void | setupMatchInvitationHandlerWithMinPlayers:maxPlayers: (int minPlayers,[maxPlayers] int maxPlayers) |
void | findMatchForRequest: (GKMatchRequest *request) |
void | addPlayersToMatch: (GKMatchRequest *request) |
void | cancelMatchmakingRequest () |
void | queryMatchmakingActivity () |
void | sendDataToAllPlayers: (NSData *data) |
void | sendDataToAllPlayers:reliable: (NSData *data,[reliable] BOOL reliable) |
void | sendDataToAllPlayers:length: (void *data,[length] NSUInteger length) |
void | sendDataToAllPlayers:length:reliable: (void *data,[length] NSUInteger length,[reliable] BOOL reliable) |
void | showLeaderboard () |
void | showAchievements () |
void | showMatchmakerWithInvite: (GKInvite *invite) |
void | showMatchmakerWithRequest: (GKMatchRequest *request) |
Static Public Member Functions | |
KKGameKitHelper * | sharedGameKitHelper () |
Properties | |
id< KKGameKitHelperProtocol > | delegate |
BOOL | isGameCenterAvailable |
NSError * | lastError |
NSMutableDictionary * | achievements |
GKMatch * | currentMatch |
BOOL | matchStarted |
Singleton that wraps a lot of common Game Kit and Game Center functionality and forwards events to a delegate implementing the GameKitHelperProtocol. It ensures that certain functions are only called if Game Center is available on the current device and the local player is authenticated. It also caches achievements so that they don't get lost if the connection is interrupted.
void KKGameKitHelper::addPlayersToMatch: | ( | GKMatchRequest * | request | ) | [virtual] |
Request to add players to a match.
void KKGameKitHelper::authenticateLocalPlayer | ( | ) | [virtual] |
try to authenticate the local player
void KKGameKitHelper::cancelMatchmakingRequest | ( | ) | [virtual] |
Cancels any matchmaking request currently in progress.
void KKGameKitHelper::disconnectCurrentMatch | ( | ) | [virtual] |
Disconnect from the current match
void KKGameKitHelper::findMatchForRequest: | ( | GKMatchRequest * | request | ) | [virtual] |
Request a match for the given request.
GKAchievement* KKGameKitHelper::getAchievementByID: | ( | NSString * | identifier | ) | [virtual] |
returns a cached achievement by its identifier
void KKGameKitHelper::getLocalPlayerFriends | ( | ) | [virtual] |
request the local player's friends
void KKGameKitHelper::getPlayerInfo: | ( | NSArray * | players | ) | [virtual] |
requests info about a set of players
void KKGameKitHelper::loadAchievements | ( | ) | [virtual] |
Starts obtaining the local player's achievements from Game Center.
void KKGameKitHelper::queryMatchmakingActivity | ( | ) | [virtual] |
Request the matchmaking activity to get an indicator on how many games are played.
void KKGameKitHelper::reportAchievementWithID:percentComplete: | ( | NSString * | identifier, |
[percentComplete] float | percent | ||
) | [virtual] |
Send an achievement update to Game Center. The message will only be sent if completion percent is greater than any percent previously submitted (Game Center does not allow achievements to regress and would simply ignore such a message).
void KKGameKitHelper::reportCachedAchievements | ( | ) | [virtual] |
Try to send any cached Achievements to Game Center. If updating an achievement fails for any reason, the achievement is cached. By default, GameKitHelper will call this method when the local player is authenticated, so that any previously gained achievements are hopefully sent the next time the player runs the App.
void KKGameKitHelper::resetAchievements | ( | ) | [virtual] |
Resets all achievement progress. Be very careful with this, should only be run after the player has understood the consequences. You'll use it rather often during development however. It will also clean all cached achievements.
void KKGameKitHelper::retrieveScoresForPlayers:category:range:playerScope:timeScope: | ( | NSArray * | players, |
[category] NSString * | category, | ||
[range] NSRange | range, | ||
[playerScope] GKLeaderboardPlayerScope | playerScope, | ||
[timeScope] GKLeaderboardTimeScope | timeScope | ||
) | [virtual] |
request the scores of a set of players, in a given category, range and scopes
void KKGameKitHelper::retrieveTopTenAllTimeGlobalScores | ( | ) | [virtual] |
convenience method, requests the Top 10 all time global highscores
void KKGameKitHelper::saveCachedAchievements | ( | ) | [virtual] |
Saves all cached achievements to persist them between sessions. By default every time an achievement is cached the cached achievements are saved to disk, so they also persist even when the App crashes.
void KKGameKitHelper::sendDataToAllPlayers: | ( | NSData * | data | ) | [virtual] |
sends the given NSData to all players (unreliably)
void KKGameKitHelper::sendDataToAllPlayers:length: | ( | void * | data, |
[length] NSUInteger | length | ||
) | [virtual] |
sends the given pointer with the given length to all players (unreliably)
void KKGameKitHelper::sendDataToAllPlayers:length:reliable: | ( | void * | data, |
[length] NSUInteger | length, | ||
[reliable] BOOL | reliable | ||
) | [virtual] |
sends the given pointer with the given length to all players either reliably (safe but slow) or unreliably (arrival not guaranteed, but fast)
void KKGameKitHelper::sendDataToAllPlayers:reliable: | ( | NSData * | data, |
[reliable] BOOL | reliable | ||
) | [virtual] |
sends the given NSData to all players either reliably (safe but slow) or unreliably (arrival not guaranteed, but fast)
void KKGameKitHelper::setupMatchInvitationHandlerWithMinPlayers:maxPlayers: | ( | int | minPlayers, |
[maxPlayers] int | maxPlayers | ||
) | [virtual] |
creates the handler for processing match invitations from other players
KKGameKitHelper* KKGameKitHelper::sharedGameKitHelper | ( | ) | [static, virtual] |
returns the singleton object, like this: [KKGameKitHelper sharedGameKitHelper]
void KKGameKitHelper::showAchievements | ( | ) | [virtual] |
Brings up the Game Center Achievements view.
void KKGameKitHelper::showLeaderboard | ( | ) | [virtual] |
Brings up the Game Center Leaderboard view.
void KKGameKitHelper::showMatchmakerWithInvite: | ( | GKInvite * | invite | ) | [virtual] |
Brings up the Game Center Matchmaking view after receiving an invite.
void KKGameKitHelper::showMatchmakerWithRequest: | ( | GKMatchRequest * | request | ) | [virtual] |
Brings up the Game Center Matchmaking view with a match request.
void KKGameKitHelper::submitScore:category: | ( | int64_t | score, |
[category] NSString * | category | ||
) | [virtual] |
submit a score to Game Center
NSMutableDictionary * KKGameKitHelper::achievements [read, assign] |
The cached achievements of the local player. GameKitHelper will save the achievements between sessions to ensure that achievements are updated on Game Center on next app start even if connection was lost.
GKMatch * KKGameKitHelper::currentMatch [read, write, retain] |
The current match object. May be nil if there's no match.
id< KKGameKitHelperProtocol > KKGameKitHelper::delegate [read, write, assign] |
Set your delegate that should receive the KKGameKitHelperProtocol messages.
BOOL KKGameKitHelper::isGameCenterAvailable [read, assign] |
Check this to see if Game Center is supported on the current Device. See: http://support.apple.com/kb/HT4314
NSError * KKGameKitHelper::lastError [read, assign] |
If your delegate receives an error message, you can check this property for the actual NSError object. This allows you to print out the cause of the error to console log or display an Alert view.
BOOL KKGameKitHelper::matchStarted [read, assign] |
Indicates whether the current match has already started.