Box2D
2.2
Box2D API Reference for www.kobold2d.com developers
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#include <b2WorldCallbacks.h>
Public Member Functions | |
virtual bool | ShouldCollide (b2Fixture *fixtureA, b2Fixture *fixtureB) |
Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.
virtual bool b2ContactFilter::ShouldCollide | ( | b2Fixture * | fixtureA, |
b2Fixture * | fixtureB | ||
) | [virtual] |
Return true if contact calculations should be performed between these two shapes.