cocos2d-iphone  2.1
Improved Cocos2D API Reference (iOS version) for www.koboldtouch.com developers
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CCSprite Class Reference

#import <CCSprite.h>

Inheritance diagram for CCSprite:
Collaboration diagram for CCSprite:

Instance Methods

(id) - initWithTexture:
 
(id) - initWithTexture:rect:
 
(id) - initWithTexture:rect:rotated:
 
(id) - initWithSpriteFrame:
 
(id) - initWithSpriteFrameName:
 
(id) - initWithFile:
 
(id) - initWithFile:rect:
 
(id) - initWithCGImage:key:
 
(void) - updateTransform
 
(void) - setTextureRect:
 
(void) - setTextureRect:rotated:untrimmedSize:
 
(void) - setVertexRect:
 
(void) - setDisplayFrame:
 
(BOOL) - isFrameDisplayed:
 
(CCSpriteFrame *) - displayFrame
 
(void) - setDisplayFrameWithAnimationName:index:
 
(id) - initWithBatchNode:rect:
 
(CCSpriteFrame *) - DEPRECATED_ATTRIBUTE
 
 Instance Methods inherited from CCNodeRGBA
(GLubyte) - opacity
 
 Instance Methods inherited from CCNode
(id) - init
 
(void) - onEnter
 
(void) - onEnterTransitionDidFinish
 
(void) - onExit
 
(void) - onExitTransitionDidStart
 
(void) - addChild:
 
(void) - addChild:z:
 
(void) - addChild:z:tag:
 
(void) - removeFromParent
 
(void) - removeFromParentAndCleanup:
 
(void) - removeChild:
 
(void) - removeChild:cleanup:
 
(void) - removeChildByTag:
 
(void) - removeChildByTag:cleanup:
 
(void) - removeAllChildren
 
(void) - removeAllChildrenWithCleanup:
 
(CCNode *) - getChildByTag:
 
(void) - reorderChild:z:
 
(void) - sortAllChildren
 
(void) - cleanup
 
(void) - draw
 
(void) - visit
 
(void) - transform
 
(void) - transformAncestors
 
(CGRect) - boundingBox
 
(CCAction *) - runAction:
 
(void) - stopAllActions
 
(void) - stopAction:
 
(void) - stopActionByTag:
 
(CCAction *) - getActionByTag:
 
(NSUInteger) - numberOfRunningActions
 
(void) - scheduleUpdate
 
(void) - scheduleUpdateWithPriority:
 
(void) - unscheduleUpdate
 
(void) - schedule:
 
(void) - schedule:interval:
 
(void) - schedule:interval:repeat:delay:
 
(void) - scheduleOnce:delay:
 
(void) - unschedule:
 
(void) - unscheduleAllSelectors
 
(void) - resumeSchedulerAndActions
 
(void) - pauseSchedulerAndActions
 
(void) - update:
 
(CGAffineTransform) - nodeToParentTransform
 
(CGAffineTransform) - parentToNodeTransform
 
(CGAffineTransform) - nodeToWorldTransform
 
(CGAffineTransform) - worldToNodeTransform
 
(CGPoint) - convertToNodeSpace:
 
(CGPoint) - convertToWorldSpace:
 
(CGPoint) - convertToNodeSpaceAR:
 
(CGPoint) - convertToWorldSpaceAR:
 
(CGPoint) - convertTouchToNodeSpace:
 
(CGPoint) - convertTouchToNodeSpaceAR:
 
(void) - setIsRelativeAnchorPoint:
 
(void) - setZOrder:
 
 Instance Methods inherited from <CCRGBAProtocol>
(void) - updateDisplayedColor:
 
(void) - updateDisplayedOpacity:
 
(void) - setOpacityModifyRGB:
 
(BOOL) - doesOpacityModifyRGB
 
 Instance Methods inherited from <CCTextureProtocol>
(CCTexture2D *) - texture
 
(void) - setTexture:
 
 Instance Methods inherited from <CCBlendProtocol>
(void) - setBlendFunc:
 
(ccBlendFunc- blendFunc
 

Class Methods

(id) + spriteWithTexture:
 
(id) + spriteWithTexture:rect:
 
(id) + spriteWithSpriteFrame:
 
(id) + spriteWithSpriteFrameName:
 
(id) + spriteWithFile:
 
(id) + spriteWithFile:rect:
 
(id) + spriteWithCGImage:key:
 
(id) + spriteWithBatchNode:rect:
 

Protected Attributes

CCTextureAtlas_textureAtlas
 
NSUInteger _atlasIndex
 
CCSpriteBatchNode_batchNode
 
CGAffineTransform _transformToBatch
 
BOOL _dirty
 
BOOL _recursiveDirty
 
BOOL _hasChildren
 
BOOL _shouldBeHidden
 
ccBlendFunc _blendFunc
 
CCTexture2D_texture
 
CGRect _rect
 
BOOL _rectRotated
 
CGPoint _offsetPosition
 
CGPoint _unflippedOffsetPositionFromCenter
 
ccV3F_C4B_T2F_Quad _quad
 
BOOL _opacityModifyRGB
 
BOOL _flipX
 
BOOL _flipY
 
 Protected Attributes inherited from CCNodeRGBA
GLubyte _displayedOpacity
 
GLubyte _realOpacity
 
ccColor3B _displayedColor
 
ccColor3B _realColor
 
BOOL _cascadeColorEnabled
 
BOOL _cascadeOpacityEnabled
 
 Protected Attributes inherited from CCNode
float _rotationX
 
float _rotationY
 
float _scaleX
 
float _scaleY
 
float _vertexZ
 
CGPoint _position
 
float _skewX
 
float _skewY
 
CGPoint _anchorPointInPoints
 
CGPoint _anchorPoint
 
CGSize _contentSize
 
CGAffineTransform _transform
 
CGAffineTransform _inverse
 
BOOL _isTransformDirty
 
BOOL _isInverseDirty
 
CCCamera_camera
 
CCGridBase_grid
 
NSInteger _zOrder
 
CCArray_children
 
CCNode_parent
 
NSInteger _tag
 
void * _userData
 
id _userObject
 
CCGLProgram_shaderProgram
 
ccGLServerState _glServerState
 
NSUInteger _orderOfArrival
 
CCScheduler_scheduler
 
CCActionManager_actionManager
 
BOOL _isRunning
 
BOOL _visible
 
BOOL _ignoreAnchorPointForPosition
 
BOOL _isReorderChildDirty
 

Properties

BOOL dirty
 
ccV3F_C4B_T2F_Quad quad
 
NSUInteger atlasIndex
 
CGRect textureRect
 
BOOL textureRectRotated
 
BOOL flipX
 
BOOL flipY
 
CCTextureAtlastextureAtlas
 
CCSpriteBatchNodebatchNode
 
CGPoint offsetPosition
 
ccBlendFunc blendFunc
 

Detailed Description

CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )

CCSprite can be created with an image, or with a sub-rectangle of an image.

If the parent or any of its ancestors is a CCSpriteBatchNode then the following features/limitations are valid

  • Features when the parent is a CCBatchNode:
    • MUCH faster rendering, specially if the CCSpriteBatchNode has many children. All the children will be drawn in a single batch.
  • Limitations
    • Camera is not supported yet (eg: CCOrbitCamera action doesn't work)
    • GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl)
    • The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property.
    • The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property.
    • Parallax scroller is not supported, but can be simulated with a "proxy" sprite.

If the parent is an standard CCNode, then CCSprite behaves like any other CCNode:

  • It supports blending functions
  • It supports aliasing / antialiasing
  • But the rendering will be slower: 1 draw per children.

The default anchorPoint in CCSprite is (0.5, 0.5).

Method Documentation

- (CCSpriteFrame*) displayFrame

returns the current displayed frame.

- (id) initWithCGImage: (CGImageRef)  image
key: (NSString *)  key 

Initializes an sprite with a CGImageRef and a key The key is used by the CCTextureCache to know if a texture was already created with this CGImage. For example, a valid key is: "_spriteframe_01". If key is nil, then a new texture will be created each time by the CCTextureCache.

Since
v0.99.0
- (id) initWithFile: (NSString *)  filename

Initializes an sprite with an image filename. The rect used will be the size of the image. The offset will be (0,0).

- (id) initWithFile: (NSString *)  filename
rect: (CGRect)  rect 

Initializes an sprite with an image filename, and a rect. The offset will be (0,0).

- (id) initWithSpriteFrame: (CCSpriteFrame *)  spriteFrame

Initializes an sprite with an sprite frame.

- (id) initWithSpriteFrameName: (NSString *)  spriteFrameName

Initializes an sprite with an sprite frame name. An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. If the CCSpriteFrame doesn't exist it will raise an exception.

Since
v0.9
- (id) initWithTexture: (CCTexture2D *)  texture

Initializes an sprite with a texture. The rect used will be the size of the texture. The offset will be (0,0).

- (id) initWithTexture: (CCTexture2D *)  texture
rect: (CGRect)  rect 

Initializes an sprite with a texture and a rect in points (unrotated) The offset will be (0,0).

- (id) initWithTexture: (CCTexture2D *)  texture
rect: (CGRect)  rect
rotated: (BOOL)  rotated 

Initializes an sprite with a texture and a rect in points, optionally rotated. The offset will be (0,0). IMPORTANT: This is the designated initializer.

- (BOOL) isFrameDisplayed: (CCSpriteFrame *)  frame

returns whether or not a CCSpriteFrame is being displayed

- (void) setDisplayFrame: (CCSpriteFrame *)  newFrame

sets a new display frame to the CCSprite.

- (void) setDisplayFrameWithAnimationName: (NSString *)  animationName
index: (int)  frameIndex 

changes the display frame with animation name and index. The animation name will be get from the CCAnimationCache

Since
v0.99.5
- (void) setTextureRect: (CGRect)  rect

set the texture rect of the CCSprite in points. It will call setTextureRect:rotated:untrimmedSize with rotated = NO, and utrimmedSize = rect.size.

- (void) setTextureRect: (CGRect)  rect
rotated: (BOOL)  rotated
untrimmedSize: (CGSize)  size 

set the texture rect, rectRotated and untrimmed size of the CCSprite in points. It will update the texture coordinates and the vertex rectangle.

- (void) setVertexRect: (CGRect)  rect

set the vertex rect. It will be called internally by setTextureRect. Useful if you want to create 2x images from SD images in Retina Display. Do not call it manually. Use setTextureRect instead.

+ (id) spriteWithCGImage: (CGImageRef)  image
key: (NSString *)  key 

Creates an sprite with a CGImageRef and a key. The key is used by the CCTextureCache to know if a texture was already created with this CGImage. For example, a valid key is: "_spriteframe_01". If key is nil, then a new texture will be created each time by the CCTextureCache.

Since
v0.99.0
+ (id) spriteWithFile: (NSString *)  filename

Creates an sprite with an image filename. The rect used will be the size of the image. The offset will be (0,0).

+ (id) spriteWithFile: (NSString *)  filename
rect: (CGRect)  rect 

Creates an sprite with an image filename and a rect. The offset will be (0,0).

+ (id) spriteWithSpriteFrame: (CCSpriteFrame *)  spriteFrame

Creates an sprite with an sprite frame.

+ (id) spriteWithSpriteFrameName: (NSString *)  spriteFrameName

Creates an sprite with an sprite frame name. An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. If the CCSpriteFrame doesn't exist it will raise an exception.

Since
v0.9
+ (id) spriteWithTexture: (CCTexture2D *)  texture

Creates an sprite with a texture. The rect used will be the size of the texture. The offset will be (0,0).

+ (id) spriteWithTexture: (CCTexture2D *)  texture
rect: (CGRect)  rect 

Creates an sprite with a texture and a rect. The offset will be (0,0).

- (void) updateTransform

updates the quad according the the rotation, position, scale values.

Property Documentation

- (NSUInteger) atlasIndex
readwritenonatomicassign

The index used on the TextureAtlas. Don't modify this value unless you know what you are doing

- (CCSpriteBatchNode*) batchNode
readwritenonatomicassign

weak reference to the CCSpriteBatchNode that renders the CCSprite

- (ccBlendFunc) blendFunc
readwritenonatomicassign

conforms to CCTextureProtocol protocol

- (BOOL) dirty
readwritenonatomicassign

whether or not the Sprite needs to be updated in the Atlas

- (BOOL) flipX
readwritenonatomicassign

whether or not the sprite is flipped horizontally. It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use:

sprite.scaleX *= -1;

- (BOOL) flipY
readwritenonatomicassign

whether or not the sprite is flipped vertically. It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use:

sprite.scaleY *= -1;

- (CGPoint) offsetPosition
readnonatomicassign

offset position in points of the sprite in points. Calculated automatically by editors like Zwoptex.

Since
v0.99.0
- (ccV3F_C4B_T2F_Quad) quad
readnonatomicassign

the quad (tex coords, vertex coords and color) information

- (CCTextureAtlas*) textureAtlas
readwritenonatomicassign

weak reference of the CCTextureAtlas used when the sprite is rendered using a CCSpriteBatchNode

- (CGRect) textureRect
readnonatomicassign

returns the texture rect of the CCSprite in points

- (BOOL) textureRectRotated
readnonatomicassign

returns whether or not the texture rectangle is rotated


The documentation for this class was generated from the following file: